are there Tent in 0.63 at this time

Rexie

New Member
i added them tent in types.xml but when i found one its seems that it has a forceshield you can come near it you can see it but you cant interact with the tent ,

<type name="CarTent">
<nominal>500</nominal>
<lifetime>10800</lifetime>
<restock>1800</restock>
<min>200</min>
<quantmin>20</quantmin>
<quantmax>90</quantmax>
<cost>0</cost>
<flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
</type

i put nominal high and min high so i coulc find it fast and see it it spawn it does spawn only i cant interact with it nor can i come near it
anyone has a idea
 
All tents are broken and the persistence wont work for them. I suggest not using them.
You can use barrels add this in type.xml
Code:
<type name="Barrel_Blue">
        <nominal>50</nominal>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <min>10</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="containers"/>
        <tag name="floor" />
        <usage name="Village" />
    </type>
    <type name="Barrel_Green">
        <nominal>50</nominal>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <min>10</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="containers"/>
        <tag name="floor" />
        <usage name="Village" />
    </type>
    <type name="Barrel_Red">
        <nominal>50</nominal>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <min>10</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="containers"/>
        <tag name="floor" />
        <usage name="Village" />
    </type>
    <type name="Barrel_Yellow">
        <nominal>50</nominal>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <min>10</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="containers"/>
        <tag name="floor" />
        <usage name="Village" />
    </type>
And modify this line in economy.xml to make them persistent.

From

Code:
<building init="0" load="0" respawn="0" save="0"/>
To
Code:
<building init="1" load="1" respawn="0" save="1"/>
They will stay upon server restart.
 
The issue is that the tents aren't properly configured in the item configs. That's not something you can edit. We will have to wait for the devs to do their thing.
 
All tents are broken and the persistence wont work for them. I suggest not using them.
You can use barrels add this in type.xml
Code:
<type name="Barrel_Blue">
        <nominal>50</nominal>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <min>10</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="containers"/>
        <tag name="floor" />
        <usage name="Village" />
    </type>
    <type name="Barrel_Green">
        <nominal>50</nominal>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <min>10</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="containers"/>
        <tag name="floor" />
        <usage name="Village" />
    </type>
    <type name="Barrel_Red">
        <nominal>50</nominal>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <min>10</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="containers"/>
        <tag name="floor" />
        <usage name="Village" />
    </type>
    <type name="Barrel_Yellow">
        <nominal>50</nominal>
        <lifetime>3888000</lifetime>
        <restock>0</restock>
        <min>10</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="containers"/>
        <tag name="floor" />
        <usage name="Village" />
    </type>
And modify this line in economy.xml to make them persistent.

From

Code:
<building init="0" load="0" respawn="0" save="0"/>
To
Code:
<building init="1" load="1" respawn="0" save="1"/>
They will stay upon server restart.

Where are these barrel saves located?
 

OZPAX

New Member
As of today 19 NOV (at least) tents seem to be working fine. Construct/deconstruct, store gear, open close, add accessories, all seem to be working. Only come across 2 different versions, so far. Large car tent and military tent. Mil tent you can add camo net (works OK) and X Mas lights, but not found any to test as yet.
 

OZPAX

New Member
I have had 2 tents set up on a modded server, for over a week, so far no de-spawn, but that could change on any given Wednesday.
 
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