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<type name="Barrel_Blue">
<nominal>50</nominal>
<lifetime>3888000</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<tag name="floor" />
<usage name="Village" />
</type>
<type name="Barrel_Green">
<nominal>50</nominal>
<lifetime>3888000</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<tag name="floor" />
<usage name="Village" />
</type>
<type name="Barrel_Red">
<nominal>50</nominal>
<lifetime>3888000</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<tag name="floor" />
<usage name="Village" />
</type>
<type name="Barrel_Yellow">
<nominal>50</nominal>
<lifetime>3888000</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<tag name="floor" />
<usage name="Village" />
</type>
<building init="0" load="0" respawn="0" save="0"/>
<building init="1" load="1" respawn="0" save="1"/>
All tents are broken and the persistence wont work for them. I suggest not using them.
You can use barrels add this in type.xml
And modify this line in economy.xml to make them persistent.Code:<type name="Barrel_Blue"> <nominal>50</nominal> <lifetime>3888000</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <tag name="floor" /> <usage name="Village" /> </type> <type name="Barrel_Green"> <nominal>50</nominal> <lifetime>3888000</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <tag name="floor" /> <usage name="Village" /> </type> <type name="Barrel_Red"> <nominal>50</nominal> <lifetime>3888000</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <tag name="floor" /> <usage name="Village" /> </type> <type name="Barrel_Yellow"> <nominal>50</nominal> <lifetime>3888000</lifetime> <restock>0</restock> <min>10</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> <category name="containers"/> <tag name="floor" /> <usage name="Village" /> </type>
From
Code:<building init="0" load="0" respawn="0" save="0"/>
To
They will stay upon server restart.Code:<building init="1" load="1" respawn="0" save="1"/>