MajoeT
Member
So I'm co founder of a community that runs a very successful, popular DayZ Epoch server and we're always looking at ways to improve our server.
If you havent played Epoch before, it adds alot more to do and alot more to lose. Its great that it has safes that are owner lockable but vehicles being destroyed or stolen is still a huge problem though there are rumours of a garage being introduced to lockup your vechs in.
It sucks that you cant be online all the time to defend your gear, you have to sleep sometime right?
So I found out a way to add base protection, at first we had it set to kill anyone who stayed inside the designated area for 10seconds but I changed it to a teleport instead as that was really unfair and a teleport is roughly 1km away but onto a nearby road with a sign so its not something that totally disorientates you.
Now personally I'd rather have it off and have some proper base defence going on and its almost a shame to have some very awesome custom bases non accessable even when the owners are on but its very popular so my idea is this:
Is there anyway, to have the protection script only execute when none of the designated playerUIDs are connected to the server? Meaning if someone is on.. their base is then vulnerable to being pillaged if they are out of a mission but if none are on, its then automatically protected?
As at the moment you need to have your playerUID in the script to not be teleported away but its active all the time.
I'm very keen on this idea and if someone has a working solution I'd be willing to pay for it to.
If you havent played Epoch before, it adds alot more to do and alot more to lose. Its great that it has safes that are owner lockable but vehicles being destroyed or stolen is still a huge problem though there are rumours of a garage being introduced to lockup your vechs in.
It sucks that you cant be online all the time to defend your gear, you have to sleep sometime right?
So I found out a way to add base protection, at first we had it set to kill anyone who stayed inside the designated area for 10seconds but I changed it to a teleport instead as that was really unfair and a teleport is roughly 1km away but onto a nearby road with a sign so its not something that totally disorientates you.
Now personally I'd rather have it off and have some proper base defence going on and its almost a shame to have some very awesome custom bases non accessable even when the owners are on but its very popular so my idea is this:
Is there anyway, to have the protection script only execute when none of the designated playerUIDs are connected to the server? Meaning if someone is on.. their base is then vulnerable to being pillaged if they are out of a mission but if none are on, its then automatically protected?
As at the moment you need to have your playerUID in the script to not be teleported away but its active all the time.
I'm very keen on this idea and if someone has a working solution I'd be willing to pay for it to.