//
// config.cfg
//
// comments are written with "//" in front of them.
// GLOBAL SETTINGS
hostname = "Hell's Playground|DayZ Overpoch (1.0.4.2/103718)|Self BB|AI missions|Active Admins|More to come";
password = "";
passwordAdmin = "removed for post"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead
logFile = "Bliss\server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"Server hosted by Vert Hosting!",
};
motdInterval = 5; // Time interval (in seconds) between each message
// JOINING RULES
// DO NOT CHANGE THIS - IT MAY GET YOUR ACCOUNT SUSPENDED
maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
// CONTINUE CHANGING HERE
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
requiredBuild = 103718; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
requiredSecureId = 2;
// VOTING
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 1; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 10; // Quality from 1 to 10
persistent = 1; // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 1; // Server to use BattlEye system
// SCRIPTING ISSUES
onUserConnected = ""; //
onUserDisconnected = ""; //
doubleIdDetected = ""; //
regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature
// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
// MISSIONS CYCLE (see below)
class Missions
{
class DayZ {
template = dayz_epoch_11.Chernarus; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
difficulty = "veteran"; // change this for other difficulty settings, regular, expert is valid
};
};