Killzone_Kid
The Bad Troll
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DayZ is a write heavy on MySQL database server. Busy server will work better if the MySQL database is hosted on another machine. Basically everything that happens in the game-world gets written to a database every few seconds. When server population reaches 30+ I have seen MySQL starting to choke up on IO, on top of that the arma server consumes a lot of CPU cycles. When that happens server crashes and restarts.
MinBandwidth=102400000;
MaxBandwidth=230400000;
MaxMsgSend=92;
MaxSizeGuaranteed=128;
MaxSizeNonguaranteed=64;
MinErrorToSendNear=0.029999997;
MinErrorToSend=0.0019999994;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
class sockets
{
maxPacketSize=1400;
};
serverLongitude=5;
serverLatitude=52;
serverLongitudeAuto=5;
serverLatitudeAuto=52;
start /REALTIME .\Expansion\beta\arma2oaserver.exe -port 2302 -config=dayz_1.chernarus\configtje.cfg -cfg=dayz_1.chernarus\basic.cfg -profiles=dayz_1.chernarus -name Bliss -mod=@DayZ;@bliss_1.chernarus -noPause -noSound -cpuCount=2 -bandwidthAlg=2 -exThreads=3 -maxMem=2048
Well trying different basic setups makes no difference, network message pending galore. I am logging script activity and what I see is scripts stop executing in the middle of the script. this is retarded.