Sure thing. Make sure you make backups prior to any changes you make.
The main file you want to focus on is "player_monitor.fsm" which is located in the system folder of dayz_code.pbo (extracted). Line 1115 is where the antihack is executed:
Code:
"[] execVM ""\z\addons\dayz_code\system\antihack.sqf"";" \n
If you were to make any changes to this file at this stage, no players will be able to join your server. This is what you need to do:
Step 1 - Copy "player_monitor.fsm" and "player_monitor.sqf" to your extracted mission file (dayz_1.Chernarus). You may now remove the antihack line quoted above in the "player_monitor.fsm" file that you had just copied over.
Step 2 - Edit "player_monitor.sqf" (The one you copied to your mision folder):
From:
Code:
_id = [] execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
To:
Code:
_id = [] execFSM "player_monitor.fsm";
Step 3 - Edit init.sqf in your mission file:
From:
Code:
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
To:
Code:
_playerMonitor = [] execVM "player_monitor.sqf";
Pack your mission file back up and you're set. Credits go to Phenom for this fix.