DangerRuss
OpenDayZ Rockstar!
Attempting to get static AI spawning in a select location for the first time. I did a little test group, and they're not there. Any help would be much appreciated. Running regular DayZ on Chernarus.
Heres the SAR_cfg_grps_chernarus.sqf
and heres the call
Heres the SAR_cfg_grps_chernarus.sqf
Code:
//---------------------------------------------------------------------------------
// Static, predefined infantry patrols in defined areas with configurable units
//---------------------------------------------------------------------------------
// Example: [SAR_marker_DEBUG,1,0,1,"",true] call SAR_AI;
//
// SAR_marker_DEBUG = areaname (must have been defined further up, and MUST NOT BE similar to SAR_area_ ! THIS IS IMPORTANT!
// 1 = type of group (1 = soldiers, 2 = survivors, 3 = bandits)
// 0 = amount of snipers in the group
// 1 = amount of rifleman in the group
// "" = action, possible values: "noupsmon","fortify","ambush","patrol"
// true = respawning group, true or false
// Example entries:
// SARGE DEBUG - Debug group
// military, 0 snipers, 1 riflemen, patrol
//[SAR_marker_DEBUG,1,0,1,"fortify",true] call SAR_AI;
//[SAR_marker_DEBUG1,1,0,2,"patrol",false] call SAR_AI;
//[SAR_marker_DEBUG1,2,0,2,"patrol",false] call SAR_AI;
// Klen Road Snipers
_this = createMarker ["SAR_patrol_road1", [11315.9,11458.2,0.002]];
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this setMarkerType "Flag";
_this setMarkerBrush "Solid";
_this setMarkerSize [5, 5];
SAR_marker_locationame = _this;
Code:
//---------------------------------------------------------------------------------
// add here if needed
// Klen Road Snipers
[SAR_marker_road1,1,4,0,"fortify",true] call SAR_AI;
// ---- end of configuration area ----