startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//Server Settings
dayZ_instance = 1; // The instance
dayZ_serverName = "j0k3r5.com";// server name (country code + server number)
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled
//Game Settings
dayz_spawnselection = 1; // DayZ Spawnselection / 1 = enabled // 0 = disabled, No current spawn limits.
dayz_spawnCrashSite_clutterCutter = 1;// Helicrash Settings / 0 = loot hidden in grass // 1 = loot lifted // 2 = no grass around the Helicrash
dayz_spawnInfectedSite_clutterCutter = 1; // Infected Base Settings / 0 = loot hidden in grass // 1 = loot lifted // 2 = no grass around the infected base
initialized = false;
dayzHiveRequest = [];
dayz_previousID = 0;
0 fadeSound 0;
//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
//Load in compiled functions
call compile preprocessFileLineNumbers "custom\variables.sqf";//Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";//Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";//Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "custom\compiles.sqf";//Compile regular functions
progressLoadingScreen 1.0;
////////// REMOVES ALL THE ITEMS ROCKET PUT IN - NO WRECKS BASES OR RANDOM TRASH //////////
stream_locationCheck = {
//Thank you for the garbage rocket!
};
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
[] spawn {
while {true} do {
waitUntil {((isNil "BIS_Effects_Rifle") OR {(count(toArray(str(BIS_Effects_Rifle)))!=7)})};
diag_log "Res3tting B!S effects...";
/* BIS_Effects_* fixes from Dwarden */
BIS_Effects_EH_Killed = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\killed.sqf";
BIS_Effects_AirDestruction = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestruction.sqf";
BIS_Effects_AirDestructionStage2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\AirDestructionStage2.sqf";
BIS_Effects_globalEvent = {
BIS_effects_gepv = _this;
publicVariable "BIS_effects_gepv";
_this call BIS_Effects_startEvent;
};
BIS_Effects_startEvent = {
switch (_this select 0) do {
case "AirDestruction": {
[_this select 1] spawn BIS_Effects_AirDestruction;
};
case "AirDestructionStage2": {
[_this select 1, _this select 2, _this select 3] spawn BIS_Effects_AirDestructionStage2;
};
case "Burn": {
[_this select 1, _this select 2, _this select 3, false, true] spawn BIS_Effects_Burn;
};
};
};
"BIS_effects_gepv" addPublicVariableEventHandler {
(_this select 1) call BIS_Effects_startEvent;
};
BIS_Effects_EH_Fired = {false};
BIS_Effects_Rifle = {false};
sleep 1;
};
};
if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};
if ((!isServer) && (player != player)) then
{
waitUntil {player == player};
waitUntil {time > 3};
};
if (isServer) then {
_serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
"PVDZ_sec_atp" addPublicVariableEventHandler {
_x = _this select 1;
if (typeName _x == "STRING") then {
diag_log _x;
}
else {
_unit = _x select 0;
_source = _x select 1;
if (((!(isNil {_source})) AND {(!(isNull _source))}) AND {((_source isKindOf "CAManBase") AND {(owner _unit != owner _source)})}) then {
diag_log format ["P1ayer %1 hit by %2 %3 from %4 meters",
_unit call fa_plr2Str, _source call fa_plr2Str, _x select 2, _x select 3];
if (_unit getVariable["processedDeath", 0] == 0) then {
_unit setVariable [ "attacker", name _source ];
_unit setVariable [ "noatlf4", diag_ticktime ]; // server-side "not in combat" test, if player is not already dead
};
};
};
};
};
if (!isDedicated) then {
//Conduct map operations
////////// WELCOME CREDITS //////////
[] execVM "custom\Server_WelcomeCredits.sqf";
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
////////// INTRO VIDEO //////////
_CustomGpsVideo = [] execVM "custom\gps_video.sqf";
if (dayz_antihack == 1) then {
[] execVM "\z\addons\dayz_code\system\antihack.sqf";
////////// Refuel at tanks //////////
[] execVM "custom\kh_actions.sqf";
};
};
// Logo watermark: adding a logo in the bottom left corner of the screen with the server name in it
if (!isNil "dayZ_serverName") then {
[] spawn {
waitUntil {(!isNull Player) and (alive Player) and (player == player)};
waituntil {!(isNull (findDisplay 46))};
5 cutRsc ["wm_disp","PLAIN"];
((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText dayZ_serverName;
};
};
if (dayz_REsec == 1) then {
#include "\z\addons\dayz_code\system\REsec.sqf"
};
//////////////////////////////////////////////////////////// 3rd party addons below /////////////////////////////////////////////////
////////// COLOUR EEFECTS - OFF BY DEFAULT //////////
//[] execVM "custom\clear contrast.sqf";
//[] execVM "custom\wasteland.sqf";
//[] execVM "custom\summer colours.sqf";
//[] execVM "custom\photo effect.sqf";
//[] execVM "custom\warzone effect.sqf";
////////// SARGE AI //////////
call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf";
call compile preprocessFileLineNumbers "addons\SHK_pos\shk_pos_init.sqf";
[] execVM "addons\SARGE\SAR_AI_init.sqf";
//welcome player script
//=====================
waitUntil {time > 10};
titleText [format ["Welcome to j0k3r5s.com, %1", name player], "PLAIN DOWN"];
sleep 10;
//////////J0K3R5 BUILDINGS//////////
[] execVM "buildings\balota.sqf";
[] execVM "buildings\oilfieldsbase.sqf";
[] execVM "buildings\berezino.sqf";
[] execVM "buildings\bridges.sqf";
[] execVM "buildings\cherno base.sqf";
[] execVM "buildings\dichina.sqf";
[] execVM "buildings\kamenka_v2.sqf";
[] execVM "buildings\klen.sqf";
[] execVM "buildings\last_stand.sqf";
[] execVM "buildings\ne_airstrip.sqf";
[] execVM "buildings\nw_airstrip.sqf";
[] execVM "buildings\stary.sqf";
[] execVM "buildings\train_wreck.sqf";
////////// VARIOUS AUTHORS BUILDINGS //////////
[] execVM "buildings\lopatino.sqf";
[] execVM "buildings\NovyLugBase.sqf";
[] execVM "buildings\zeleno.sqf";
[] execVM "buildings\capg.sqf";
[] execVM "buildings\elektro.sqf";
[] execVM "buildings\milicamps.sqf";
[] execVM "buildings\nwaf.sqf";
[] execVM "buildings\skalistyrefuge.sqf";
sleep 5;
////////// STREET LIGHTS + BUILDING LIGHTS + TOWER LIGHTS //////////
if (isServer) then {
axe_server_lampObjs = compile preprocessFileLineNumbers "lights\fnc_returnLampWS.sqf";
"axeLampObjects" addPublicVariableEventHandler {_id = (_this select 1) spawn axe_server_lampObjs};
};
if (!isDedicated) then {
//StreetLights
[] execVM "lights\street_lights.sqf";
};
if (!isDedicated) then {
[] execVM "fixes\change_streetlights.sqf";
};
if (!isDedicated) then {
//TowerLights
[] execVM "lights\tower_lights.sqf";
};
sleep 5;
////////////NIGHT FOG - USE WITH CAUTION HEAVY ON FPS - off by default////////////
//[] execVM "custom\night_fog.sqf";
//////////AIRLIFT AND TOW//////////
_logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf";
_logistic = execVM "=BTC=_LogisticTow\=BTC=_Logistic_Init.sqf";
//////////Easy 3rd person limit - off by default//////////
//[] execVM "custom\3rd.sqf"; //3rd person limit
//////////anti theft backpacks//////////
execVM "custom\anti_theft.sqf";
//////////Name Tags 2.2 - off by default//////////
//execVM "custom\skaronametags.sqf";