For some reason, I have crosshairs showing on my map. I have set the mission to Veteran, but they are still showing up in-game!
Any ideas as to why this may be happening?
Any ideas as to why this may be happening?
version=1;
blood=1;
singleVoice=0;
gamma=1;
brightness=1;
shadingQuality=7;
shadowQuality=3;
maxSamplesPlayed=32;
class Difficulties
{
class Recruit
{
class Flags
{
3rdPersonView=1;
armor=1;
autoAim=0;
autoGuideAT=1;
autoSpot=1;
cameraShake=0;
clockIndicator=1;
deathMessages=1;
enemyTag=0;
friendlyTag=1;
hud=1;
hudGroupInfo=1;
hudPerm=1;
hudWp=1;
hudWpPerm=1;
map=1;
netStats=1;
tracers=1;
ultraAI=0;
unlimitedSaves=1;
vonID=1;
weaponCursor=1;
};
skillFriendly=1;
precisionFriendly=1;
skillEnemy=0.55000001;
precisionEnemy=0.30000001;
};
class Regular
{
class Flags
{
3rdPersonView=1;
armor=1;
autoAim=0;
autoGuideAT=1;
autoSpot=1;
cameraShake=1;
clockIndicator=1;
deathMessages=1;
enemyTag=0;
friendlyTag=1;
hud=1;
hudGroupInfo=1;
hudPerm=1;
hudWp=1;
hudWpPerm=1;
map=1;
netStats=1;
tracers=1;
ultraAI=0;
unlimitedSaves=1;
vonId=1;
weaponCursor=1;
};
skillFriendly=1;
precisionFriendly=1;
skillEnemy=0.69999999;
precisionEnemy=0.5;
};
class Veteran
{
class Flags
{
3rdPersonView=1;
armor=0;
autoAim=0;
autoGuideAT=0;
autoSpot=0;
cameraShake=1;
clockIndicator=0;
deathMessages=0;
enemyTag=0;
friendlyTag=0;
hud=1;
hudGroupInfo=0;
hudPerm=0;
hudWp=1;
hudWpPerm=0;
map=0;
netStats=1;
tracers=0;
ultraAI=0;
unlimitedSaves=0;
vonId=1;
weaponCursor=0;
};
skillFriendly=1;
precisionFriendly=1;
skillEnemy=0.89999998;
precisionEnemy=0.75;
};
class Mercenary
{
class Flags
{
3rdPersonView=0;
armor=0;
autoAim=0;
autoGuideAT=0;
autoSpot=0;
cameraShake=1;
clockIndicator=0;
deathMessages=0;
enemyTag=0;
friendlyTag=0;
hud=0;
hudGroupInfo=0;
hudPerm=0;
hudWp=0;
hudWpPerm=0;
map=0;
netStats=0;
tracers=0;
ultraAI=0;
unlimitedSaves=0;
vonID=0;
weaponCursor=0;
};
skillFriendly=1;
precisionFriendly=1;
skillEnemy=1;
precisionEnemy=1;
};
};
sceneComplexity=300000;
viewDistance=1600;
terrainGrid=10;
volumeCD=6.5;
volumeFX=8.5;
volumeSpeech=5.5;
volumeVoN=6.5;
vonRecThreshold=0.029999999;