Crosshairs!

lazyink

Valued Member!
Staff member
For some reason, I have crosshairs showing on my map. I have set the mission to Veteran, but they are still showing up in-game!

Any ideas as to why this may be happening?
 
Same with VONID not showing up even though the setting is set to 1. I have no idea how to overwrite the setting, I've tried everything.
 
You have to go into the /dayzoverwatch/users/dayzoverwatch folder and edit the "dayzoverwatch.arma2oaprofile" file and define the "classes" for your difficulty settings.

I've pasted mine below that works just fine. You can mix some of them, for instance turning off crosshairs on regular difficulty. On higher difficulty, settings are hard-coded and you can't override them via the profile.

Code:
version=1;
blood=1;
singleVoice=0;
gamma=1;
brightness=1;
shadingQuality=7;
shadowQuality=3;
maxSamplesPlayed=32;
class Difficulties
{
    class Recruit
    {
        class Flags
        {
            3rdPersonView=1;
            armor=1;
            autoAim=0;
            autoGuideAT=1;
            autoSpot=1;
            cameraShake=0;
            clockIndicator=1;
            deathMessages=1;
            enemyTag=0;
            friendlyTag=1;
            hud=1;
            hudGroupInfo=1;
            hudPerm=1;
            hudWp=1;
            hudWpPerm=1;
            map=1;
            netStats=1;
            tracers=1;
            ultraAI=0;
            unlimitedSaves=1;
            vonID=1;
            weaponCursor=1;
        };
        skillFriendly=1;
        precisionFriendly=1;
        skillEnemy=0.55000001;
        precisionEnemy=0.30000001;
    };
    class Regular
    {
        class Flags
        {
            3rdPersonView=1;
            armor=1;
            autoAim=0;
            autoGuideAT=1;
            autoSpot=1;
            cameraShake=1;
            clockIndicator=1;
            deathMessages=1;
            enemyTag=0;
            friendlyTag=1;
            hud=1;
            hudGroupInfo=1;
            hudPerm=1;
            hudWp=1;
            hudWpPerm=1;
            map=1;
            netStats=1;
            tracers=1;
            ultraAI=0;
            unlimitedSaves=1;
            vonId=1;
            weaponCursor=1;
        };
        skillFriendly=1;
        precisionFriendly=1;
        skillEnemy=0.69999999;
        precisionEnemy=0.5;
    };
    class Veteran
    {
        class Flags
        {
            3rdPersonView=1;
            armor=0;
            autoAim=0;
            autoGuideAT=0;
            autoSpot=0;
            cameraShake=1;
            clockIndicator=0;
            deathMessages=0;
            enemyTag=0;
            friendlyTag=0;
            hud=1;
            hudGroupInfo=0;
            hudPerm=0;
            hudWp=1;
            hudWpPerm=0;
            map=0;
            netStats=1;
            tracers=0;
            ultraAI=0;
            unlimitedSaves=0;
            vonId=1;
            weaponCursor=0;
        };
        skillFriendly=1;
        precisionFriendly=1;
        skillEnemy=0.89999998;
        precisionEnemy=0.75;
    };
    class Mercenary
    {
        class Flags
        {
            3rdPersonView=0;
            armor=0;
            autoAim=0;
            autoGuideAT=0;
            autoSpot=0;
            cameraShake=1;
            clockIndicator=0;
            deathMessages=0;
            enemyTag=0;
            friendlyTag=0;
            hud=0;
            hudGroupInfo=0;
            hudPerm=0;
            hudWp=0;
            hudWpPerm=0;
            map=0;
            netStats=0;
            tracers=0;
            ultraAI=0;
            unlimitedSaves=0;
            vonID=0;
            weaponCursor=0;
        };
        skillFriendly=1;
        precisionFriendly=1;
        skillEnemy=1;
        precisionEnemy=1;
    };
};
sceneComplexity=300000;
viewDistance=1600;
terrainGrid=10;
volumeCD=6.5;
volumeFX=8.5;
volumeSpeech=5.5;
volumeVoN=6.5;
vonRecThreshold=0.029999999;
 
Back
Top