//Special weapons squad script Created by TheSzerdi Edited by Falcyn [QF]
private ["_coords","_dummymarker","_wait","_coord1","_coord2","_coord3","_coord4","_coord5","_coord6","_coord7","_coord8","_coord9","_coord10","_coord11","_coord12"];
[] execVM "\z\addons\dayz_server\Missions\SMGoMajor.sqf";
WaitUntil {MissionGo == 1};
_coord1 = [];
_coord2 = [];
_coord3 = [];
_coord4 = [];
_coord5 = [];
_coord6 = [];
_coord7 = [];
_coord8 = [];
_coord9 = [];
_coord10 = [];
_coord11 = [];
_coord12 = [];
_coords = [_coord1, _coord2, _coord3, _coord4, _coord5, _coord6, _coord7, _coord8, _coord9, _coord10, _coord11, _coord12] call BIS_fnc_selectRandom;
[nil,nil,rTitleText,"Un bataillon des forces spéciales vient de débarquer. Qui serra la proie?!", "PLAIN",6] call RE;
[nil,nil,rGlobalRadio,"Un bataillon des forces spéciales vient de débarquer. Qui serra la proie?!"] call RE;
[nil,nil,rHINT,"Un bataillon des forces spéciales vient de débarquer. Qui serra la proie?!"] call RE;
Ccoords = _coords;
publicVariable "Ccoords";
[] execVM "debug\addmarkers.sqf";
box = createVehicle ["USLaunchersBox",[(_coords select 0) - 3, (_coords select 1) - 3,0],[], 0, "NONE"];
[BOX] execVM "\z\addons\dayz_server\missions\misc\fillLaunchBoxes.sqf";
_aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\missions\add_unit_server.sqf";//AI Guards
sleep 5;
_aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\missions\add_unit_server.sqf";//AI Guards
sleep 5;
_aispawn = [_coords,80,6,6,1] execVM "\z\addons\dayz_server\missions\add_unit_server.sqf";//AI Guards
sleep 5;
_aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\missions\add_unit_server.sqf";//AI Guards
sleep 5;
_aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\missions\add_unit_server.sqf";//AI Guards
sleep 5;
_aispawn = [_coords,40,4,4,1] execVM "\z\addons\dayz_server\missions\add_unit_server.sqf";//AI Guards
waitUntil{{isPlayer _x && _x distance box < 50 } count playableunits > 1};
[nil,nil,rTitleText,"Les forces spéciales sont annihilées! Excellent, servez vous maintenant!", "PLAIN",6] call RE;
[nil,nil,rGlobalRadio,"Les forces spéciales sont annihilées! Excellent, servez vous maintenant!"] call RE;
[nil,nil,rHINT,"Les forces spéciales sont annihilées! Excellent, servez vous maintenant!"] call RE;
[] execVM "debug\remmarkers.sqf";
MissionGo = 0;
Ccoords = 0;
publicVariable "Ccoords";
SM1 = 1;
[0] execVM "\z\addons\dayz_server\missions\major\SMfinder.sqf";