DayZ Mission System For EPOCH (HELP)

The only difference is that fnc_hTime has to go under this line instead:
Code:
server_spawnEvents =            compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";

Otherwise the install is exactly the same.
 
The only difference is that fnc_hTime has to go under this line instead:
Code:
server_spawnEvents =            compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_spawnEvent.sqf";

Otherwise the install is exactly the same.

I know that part now but with server_updateObject.sqf this
Code:
#ifdef OBJECT_DEBUG
 
    diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
 
#endif
 
    //force fail
 
    _objectID = "0";
 
    _uid = "0";
 
};

Is not there at all..
 
Oh. What you should see around line 21 is this block of code:
Code:
if ((typeName _objectID != "string") || (typeName _uid != "string")) then
{
    diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);
    //force fail
    _objectID = "0";
    _uid = "0";
};

And under it you need to put:
Code:
if (_object getVariable "Mission" == 1) exitWith {};
 
hello, its good for me, i have a dayz epoch 1.0.2.5 wasteland ;)

the files :
https://codeload.github.com/lazyink/DayZ-Missions/zip/master

my dayz_server.pbo : dayz_server.pbo
copy the file in "Arma 2\@DayZ_Epoch_Server\addons\dayz_server.pbo"


create a file "faction.sqf" in arma2\mpmission\instanceX\faction.sqf with that :
Code:
waitUntil{initialized};
//Only create these if they aren't already
createCenter east;
createCenter resistance;
//Survivors
WEST setFriend [RESISTANCE,0];
WEST setFriend [EAST,0];
//AI Units
EAST setFriend [RESISTANCE,0];
EAST setFriend [WEST,0];
EAST setFriend [CIVILIAN,0];//AI Units attack zeds
CIVILIAN setFriend [EAST,0];//Zeds attack AI units
//Unused
RESISTANCE setFriend [WEST,0];
RESISTANCE setFriend [EAST,0];

add a line in "arma2\mpmission\instanceX\init.sqf"
Code:
//mission
[] execVM "faction.sqf";

copy the debug folder in "arma2\mpmission\instanceX\debug" for marker on the map
 
Fighter, the faction code only matters if you have Sarge AI as the mission AI will fight the roaming AI.

I think I have him sorted out. He at least got it installed and working.
 
ok, np so :)

i have add the script on a epoch server 1.0.2.5 with lingor

else, you can maybe help me, i search a script for add the NPC of origin (with helico), you have an idea ? :p
 
Origins probably wrote their own AI script, and if so, they aren't going to be giving it out.

Your two options are either Sarge AI or DayZAI (DZAI). You might be able to find a different AI but those two are the most common.
 
Step 5 is my problem...

In server_cleanup.fsm
Find:
if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n

There is no such line.
 
Hello, I have same problem like GetCrazy Gaming. In server_cleanup i do not have line:
if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n

(epoch 1.0.4)
Thank you.
 
Step 5 is my problem...

In server_cleanup.fsm
Find:
if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n

There is no such line.
Hello, I have same problem like GetCrazy Gaming. In server_cleanup i do not have line:
if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n

(epoch 1.0.4)
Thank you.

http://opendayz.net/threads/server_cleanup-fsm-epoch-1-0-4.18256/#post-92188
 
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