//Spawn chopper
_veh = createVehicle ["UH1H_DZ",_unitpos,[], 0, "NONE"]; //
//Spawn a crew
_s1 = "CZ_Soldier_DES_EP1" createUnit [_unitpos, _aiGroup, "_aiunit=this;",1,"Private"];
_s2 = "CZ_Soldier_DES_EP1" createUnit [_unitpos, _aiGroup, "_aiunit=this;",1,"Private"];
_s3 = "CZ_Soldier_DES_EP1" createUnit [_unitpos, _aiGroup, "_aiunit=this;",1,"Private"];
_s4 = "CZ_Soldier_DES_EP1" createUnit [_unitpos, _aiGroup, "_aiunit=this;",1,"Private"];
// move them into the chopper
_s1 assignAsDriver _veh;
_s1 MoveInDriver _veh;
_s2 assignAsCommander _veh;
_s2 moveInCommander _veh;
_s3 assignAsGunner _veh;
_s3 moveInGunner _veh;
_s4 assignAsCargo _veh;
_s4 moveInCargo _veh;
//Try everything possible to let them get in the chopper
[_s1,_s2,_s3,_s4] allowGetin True;
[_s1,_s2,_s3,_s4] OrderGetIn True;
//_wppos = [_aispawnpos, 0]; // Cherno SE
_wp = _aigroup Addwaypoint [_aispawnpos, 50];
_wp setWaypointType "GETIN NEAREST";