@BetterDeadThanZed - Yes, the AI's will probably run out of ammo, there is a script about 4 or 5 pages in that tries to deal with this, an eventhandler set to FIRE would do it, checking ammo on this and reloading if required. To get AI units to use a vehicle see @Orcthrashers post after yours then read this:
@Orcthrasher - to get AI units to drive a vehicle do what you have done after creating MOVE waypoints (place a CYCLE waypoint exactly over the first to get them to drive in a loop). The units (possibly the vehicle) and waypoints must be of the same group.. In a chopper they will land at the nearest helipad (within 500m) and move to that waypoint, they should then get back in the chopper and carry on.. Try setting the driver as the leader of the group, might help ?
The AI waypoints and eventhandlers are quite simplistic, do not complicate things. Get some units together, group them, go to some point(s), do something, then.. This is my next step, you can send them off duty (dismiss) and fire up another, re-assign them, whatever..
I have had endless fun trying to get a driver and his mate to drive a bus, when the driver gets killed the mate takes over, simple ? nah, have had all sorts of weird and wonderful stuff going on. I have an eventhandler on the bus that loops after the engine starts, it is designed to beep at survivors within 500m and monitor the drivers seat. Beeping doesn't work until I kill the driver, his mate takes over then kill the drivers mate. The drivers seat is actually empty, then the bus beeps at me . I have EHs on the driver and apply the same one to his mate when he takes over. I need to simplify things !
Set friend values - Make sure you have assigned all of the units to a group that is assigned as east or resistance. Create the group before the units are created and then assign each unit to that group, even then they make their own decisions (and do seem a bit dumb). If you want them to attack a target thoroughly they need a waypoint set to DESTROY attached to that 'vehicle'.
Changing from 0.6 to 1 makes them worse drivers but better at hunting.. That figure is overall 'intelligence' i think. I have the bus spawn in a compound. The bus driver, at 0.6, he ran the gate down, at 1 he did a 36 point turn out of a gap in the fence. Weirdly, since setting it back to 0.6 he now seems to have a 50/50 chance of going for the gap in the fence, never did that before..
I will try and go through the 18 pages and highlight the bits and link from the original post to help. I do have a bus route to finish and would love to get my survivor camps sorted on my server also.
@Orcthrasher - to get AI units to drive a vehicle do what you have done after creating MOVE waypoints (place a CYCLE waypoint exactly over the first to get them to drive in a loop). The units (possibly the vehicle) and waypoints must be of the same group.. In a chopper they will land at the nearest helipad (within 500m) and move to that waypoint, they should then get back in the chopper and carry on.. Try setting the driver as the leader of the group, might help ?
The AI waypoints and eventhandlers are quite simplistic, do not complicate things. Get some units together, group them, go to some point(s), do something, then.. This is my next step, you can send them off duty (dismiss) and fire up another, re-assign them, whatever..
I have had endless fun trying to get a driver and his mate to drive a bus, when the driver gets killed the mate takes over, simple ? nah, have had all sorts of weird and wonderful stuff going on. I have an eventhandler on the bus that loops after the engine starts, it is designed to beep at survivors within 500m and monitor the drivers seat. Beeping doesn't work until I kill the driver, his mate takes over then kill the drivers mate. The drivers seat is actually empty, then the bus beeps at me . I have EHs on the driver and apply the same one to his mate when he takes over. I need to simplify things !
Set friend values - Make sure you have assigned all of the units to a group that is assigned as east or resistance. Create the group before the units are created and then assign each unit to that group, even then they make their own decisions (and do seem a bit dumb). If you want them to attack a target thoroughly they need a waypoint set to DESTROY attached to that 'vehicle'.
Changing from 0.6 to 1 makes them worse drivers but better at hunting.. That figure is overall 'intelligence' i think. I have the bus spawn in a compound. The bus driver, at 0.6, he ran the gate down, at 1 he did a 36 point turn out of a gap in the fence. Weirdly, since setting it back to 0.6 he now seems to have a 50/50 chance of going for the gap in the fence, never did that before..
I will try and go through the 18 pages and highlight the bits and link from the original post to help. I do have a bus route to finish and would love to get my survivor camps sorted on my server also.