If you can put a screen shot or just type out what error you're getting I can try to help.
Hopefully this will be all sorted out in the next week or two when we do the full public release.
Just for clarity for anyone who's wondering, we finally got a FLOOD of information today....
1. DayZ Horror due to internal problems and obvious lack of players closed the server. We thank them for their efforts and work helping us test, and wish them all the best in the future.
2. We are now going to work on a public release based on the old code base (0.21 (DayZ Code 1.7.5)) with some minor adjustments and the additions that we've been working on as far as vehicles and building additions... there are a LOT of building and vehicle additions... it should make for a LOT more interesting play... and give those that already familiarized themselves with the map new stuff to find. The problem of un-enterable buildings in the cities is going to remain for a while, but there are lots of loot positions outside, it's just hard to get to them w/o being eaten lol. The real problem is that most of the buildings are single entrance/single exit, and with the zombies as rough as they are in 1.7.5 that makes for almost certain death. We will be lowering the zombie aggro/hearing a little bit so it's not quite so insane.
3. We have recvd the files we needed from Bohemia to full scale edit the map. We can now do ANYTHING imaginable to the map. We have more control over it than the DayZ Mod team has over Chernarus....
4. We have been given approval to edit the A1 buildings to make them enterable. This will be a VERY tedious process but one that will long term make for an AMAZING map.
5. We should know better a date for release toward the end of the week. But again we are now focused on a quick public release in order to get people playing the map.
We really want to thank everyone for their continued interest, support, and patience.
Our team really wants to make sure we are going about things in the correct manner and respect the authors of all the assets that make our mod possible.
We are standing on the shoulders of giants... There is no other way to put it. Without the amazing work of Bohemia Interactive, Dean Hall and the DayZ Dev Team, .kju[PVPSCENE], Sickboy, and countless others in the Arma Modding community our mod would not exist. PERIOD.