DayZEpidemic - (1.0.3.1/102591)Veteran|Self blood|Smelting|Take clothes|protected bases....And More

Welcome to DeathBringers server.

A new Epidemic server with :
Self blood bagging
Smelting
Auto refueling
Take clothes (players and AI)
Custom Debug montor
Protected Bases(ask admin)

Come join us we provide events on Wednesdays(capture the admin) and on Fridays(hide and seek).
We have respectable players and helpful ACTIVE admin. We welcome pvp on our server so come enjoy this wonderful mod. See you there!

server info
IP: 216.244.83.90
Port: 2342
 

Chris Atkins

Valued Member!
Welcome to DeathBringers server.

A new Epidemic server with :
Self blood bagging
Smelting
Auto refueling
Take clothes (players and AI)
Custom Debug montor
Protected Bases(ask admin)

Come join us we provide events on Wednesdays(capture the admin) and on Fridays(hide and seek).
We have respectable players and helpful ACTIVE admin. We welcome pvp on our server so come enjoy this wonderful mod. See you there!

server info
IP: 216.244.83.90
Port: 2342
What are the class names of the fuel tanks you are using? I too have set up auto refuel on Epidemic but it's the class names that are twisted. Example...the Rusty Tank is "Land_Ind_SmallTank" in the other mods, however in Epidemic, the script doesn't recognize that class name. Any ideas?
 
_countFuel = (count ((position _currentVehicle) nearObjects ["Land_Fuel_tank_big", _distance]));
_countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_A_FuelStation_Feed", _distance]));
_countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall", _distance]));
_countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall2", _distance]));
_countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_Ind_TankSmall2_EP1", _distance]));
_countFuel = _countFuel + (count ((position _currentVehicle) nearObjects ["Land_fuel_tank_stairs", _distance]));


I used these names it is the KH refuel script I will look for the link and post it for you
 
Smelting is a nice addition I think and the people that play the server think its nice. Its is basically just a crafting menu when you are looking at a fire. You can place whatever you want in the menus. for example I added ammunition that can be made from other ammo. Converting m249 saw belts to 6 stanag and back again. I also added the med kit the idea behind smelting is you have to have something to make something. IE.. medkit takes painkillers,antibiotic,morphine,epi pen,bandae and bloodbag. since it does it all
 

Chris Atkins

Valued Member!
Is there a script available for smelting or did you code it yourself? Sounds like a really neat feature that would benefit all players.

*EDIT: Found a smelting script, however it's just for vehicle parts....
 
I also added the med kit the idea behind smelting is you have to have something to make something. IE.. medkit takes painkillers,antibiotic,morphine,epi pen,bandae and bloodbag. since it does it all
Ah we were planning to add a feature for crafting medkits :) your smelting addition is awesome
 
Unfortunately guys I have ceased business with HFB servers I had a problem with their business ethics. I will still help with codes and addons for epidemic for you guys. HFB had great servers but I just cant do business with the way they do it.
 
Chris here is the crafting system I used as a base for my crafting doesn't have everything I have but it can be used as a great template.

http://www.opendayz.net/threads/crafting-system.12432/

Add this into the survival.sqf for medkit

manatee_craft_menu_sur set [count manatee_craft_menu_sur, player addaction [("<t color=""#FFC726"">" + (" MedKit") +"</t>"),"crafting\oven.sqf",[[0,"MedKit","ItemMedKit",1],[[0,"ItemBandage",1],[0,"ItemAntibiotic",1],[0,"ItemBloodbag",1],[0,"ItemEpinephrine",1],[0,"ItemMorphine",1],[0,"ItemPainkiller",1]]],94,false,false,"",_restriction]];

Its all one line in notepad++
 
So my server is running:
  1. Self Blood Bag (works great)
  2. Towing/Lifting (works great)
  3. Auto Refuel (works great)
  4. Tower Lights/Street Lights (but script restriction #241 kicks immediately, so I have a static time set at 8am at every restart)
  5. Remove Vehicle Parts (kicks for Public Variable #0)
I may have #3 figured out with BE. Gotta test. Also, I'm not very knowledgeable in regards to BE filters for all the .txt files.

Also, does anyone know how to activate the built in ADMIN tools? I've already deleted the 4 UIDs of the developers and added just my own. So how do I initialize?
 
Last edited:
Unfortunately guys I have ceased business with HFB servers I had a problem with their business ethics. I will still help with codes and addons for epidemic for you guys. HFB had great servers but I just cant do business with the way they do it.
LOL! Submit a support ticket...you wait 7-10 days before you get a reply or fix. Although they should have fixed this issue. As of last week they stated they will no longer support BE and if a client screws up mission PBO or server PBO, they will only reset both to original defaults. HFB said that 99% of their ticket volume was for BE kick issues and people who break servers editing PBOs.

I told them good job for taking the DayZ.st route! No BE support and only offer default PBOs!
 
So my server is running:
  1. Self Blood Bag (works great)
  2. Towing/Lifting (works great)
  3. Auto Refuel (works great)
  4. Tower Lights/Street Lights (but script restriction #241 kicks immediately, so I have a static time set at 8am at every restart)
  5. Remove Vehicle Parts (kicks for Public Variable #0)
I may have #3 figured out with BE. Gotta test. Also, I'm not very knowledgeable in regards to BE filters for all the .txt files.


I would like to punch the developers of this mod in the face for setting up BE restriction for these current scripts. These are scripts most players like on servers, so what kind of douchebags would would create a mod with limited player options? Just wondering, really it makes no sense.

Also, does anyone know how to activate the built in ADMIN tools? I've already deleted the 4 UIDs of the developers and added just my own. So how do I initialize?
Battle eye is a tough one unless you are looking at the scripts.log anyway you can post that so I can help you out with it?

And I also would like to know what kind of server you are running is it dedicated or is it rented by say HFB or dayz.st
 
Also, does anyone know how to activate the built in ADMIN tools? I've already deleted the 4 UIDs of the developers and added just my own. So how do I initialize?
First get your UID.
lets use 577577 as an example.

Open admintoolsmain.sqf and make it look like this:

Code:
if ((getPlayerUID player) in ["577577"]) then { //all admins
if ((getPlayerUID player) in ["577577"]) then { //mods
        adminmenu =
        [
  ["",true],
    ["Tools Menu", [2], "#USER:ModToolsMenu", -5, [["expression", ""]], "1", "1"],
    ["Skins Menu", [3], "#USER:SkinsMenu", -5, [["expression", ""]], "1", "1"],
    ["Weapon Kits", [4], "#USER:WeaponMenu", -5, [["expression", ""]], "1", "1"],
    ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
        ];};
if ((getPlayerUID player) in ["577577"]) then { //admins
        adminmenu =
        [
  ["",true],
    ["Tools Menu", [2], "#USER:AdminToolsMenu", -5, [["expression", ""]], "1", "1"],
    ["Skins Menu", [3], "#USER:SkinsMenu", -5, [["expression", ""]], "1", "1"],
    ["Weapon Kits", [4], "#USER:WeaponMenu", -5, [["expression", ""]], "1", "1"],
    ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
        ];};
if ((getPlayerUID player) in ["577577"]) then { // super admins
  adminmenu =
  [
  ["",true],
    ["Tools Menu", [2], "#USER:ToolsMenu", -5, [["expression", ""]], "1", "1"],
    ["Skins Menu", [3], "#USER:SkinsMenu", -5, [["expression", ""]], "1", "1"],
    ["Weapon Kits", [4], "#USER:WeaponMenu", -5, [["expression", ""]], "1", "1"],
    ["Shields Menu", [5], "#USER:ShieldMenu", -5, [["expression", ""]], "1", "1"],
    ["Vehicle Menu", [6], "#USER:VehicleMenu", -5, [["expression", ""]], "1", "1"],
    ["", [-1], "", -5, [["expression", ""]], "1", "0"],
  ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
  ];};
};
After changinging the uid in there save it. Do not copy this it is just a portion of the sqf for example.

Now open Activate.sqf and change uid in here as well

Code:
waituntil {!alive player ; !isnull (finddisplay 46)};
if ((getPlayerUID player) in ["577577"]) then {
    sleep 30;
    player addaction [("<t color=""#0074E8"">" + ("Tools Menu") +"</t>"),"admintools\Eexcute.sqf","",5,false,true,"",""];
};
Save that file and now you can repack your mission.pbo and upload It takes a sec to pop up on the scroll wheel but that will do the trick for you
 
Well my script.log file is over 9.3GiB. Therefore NP++ won't even open it. I killed the FTP download due to the size. I'll have to get the specific keywords for the kick message.

Also, I use HFB for Epidemic and DayZ.st for Overwatch (Overwatch server has at least 10 scripts, all which work perfectly).

I'll delete the current script.log and begin the generation of a new one. I'll upload once I have it available.
 
That would be great but I am sure that it is simple but will need the exact reason for kick i.e public variable #0
or script restriction #10
 
Did you get the admin tools working?
At work till 5pm Central Time, then a girl scout meeting for my daughter. This evening, later this evening will be the earliest I can get to it. Not to mention my server is never empty, so I'll have to find a way to get people off before I shut it down to upload the new PBO.

Also, I believe I have the resolution to my earlier inquiry about the public variable #0 restriction.
I've added 1 !="dayzSetFix" to line 2 in the publicvariable.txt. Before it was on line 1 with the "5" in front of it, along with some other blocked stuff. I think by moving it down 1 line and reclassifying it with "1", BattlEye should now accept removing parts from vehicles.
 
Here's my publicvariables.txt. Let me know if anything looks wrong. The top 2 lines.

5 !="remExField" !="remExFP" !="drn_AskServerDynamicWeatherEventArgs" !="BIS_effects_gepv" !"PVDZ_"
1 dayzSetFix !="dayzSetFix" !"\"dayzSetFix"\"

////////////////////////// From server only: Broadcast PV without EH (no code executed on change)
5="drn_var_DynamicWeather_rain"
5="drn_var_DynamicWeather_ServerInitialized"

////////////////////////// Broadcast PV with EH
//1="PVDZ_obj_Fire"
1="PVDZ_obj_GutBody"
1="PVDZ_obj_HideBody"
1="PVDZ_plr_Humanity"
//1="PVDZ_obj_RoadFlare"
//1="drn_AskServerDynamicWeatherEventArgs"
//1="PVDZ_drg_RaDrag"
//1="PVDZ_drg_RaLW"
//1="PVDZ_drg_RLact"
//1="PVDZ_hlt_Bandage"
//1="PVDZ_hlt_Bleed"
//1="PVDZ_hlt_Epi"
//1="PVDZ_hlt_Morphine"
//1="PVDZ_hlt_PainK"
//1="PVDZ_hlt_Transfuse"
//1="BIS_effects_gepv"
1="PVDZ_veh_SetFuel"
1="PVDZ_veh_SH"
1="PVDZ_veh_SF"

////////////////////////// From server only: Broadcast PV with EH
5="dayzInfectedCamps"
5="dayzSetDate"
5="drn_DynamicWeather_DebugTextEventArgs"
5="drn_DynamicWeatherEventArgs"


////////////////////////// Unicast PV ->Server
//1="PVDZ_sec_atp"
//1="PVDZ_plr_Save"
//1="PVDZ_veh_Save"
1="PVDZ_obj_Delete"
1="PVDZ_plr_Death"
1="PVDZ_plr_LoginRecord"
1="PVDZ_obj_Publish"
//1="PVDZ_plr_Login1"
//1="PVDZ_plr_Login2"

////////////////////////// Unicast PV Client<-
5="dayzPlayerLogin2"
5="dayzPlayerLogin"

////////////////////////// BIS libs
//1="remExField"
//1="remExFP"
 
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