Ok I found a temp fix that works for the disappearing vehicles courtesy of drmagnumwolf:
Download your dayz_server.pbo from your server(I'm using dayz.st). And unpack it.
Then, go to the folder compile and open server_updateobject.sqf (use notepad 64 or ++ to help you)
And look for
Code:
//if (!_parachuteWest) then {
if (_objectID == "0" && _uid == "0") then
{
_object_position = getPosATL _object;
diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",
typeOf _object,
_object_position select 0,
_object_position select 1,
_object_position select 2]);
_isNotOk = true;
};
};
if (_isNotOk) exitWith { deleteVehicle _object; };
And comment it out by adding // . It should be at the top of the file if you are having problems finding it
make it look like this
Code:
//if (!_parachuteWest) then {
//if (_objectID == "0" && _uid == "0") then
//{
// _object_position = getPosATL _object;
// diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",
// typeOf _object,
// _object_position select 0,
// _object_position select 1,
// _object_position select 2]);
// _isNotOk = true;
//};
//};
//if (_isNotOk) exitWith { deleteVehicle _object; };
annnndddddddd then just pack it and upload to your server and you are good to go!(Don't forget to fix the explosion problem beforehand!)
This may decrease the security of the playing environment, but really, hackers will spawn whatever they feel or wish for with or without this code being enabled.