DrHat
New Member
Hi there!
We (Kanium) have a server hosted by Vilayer.
We're in a bewilderment, what script/file is actually responsible for deleting stuff? Like, what is actually doing this? (I can't find any events in the database)We've updated our server and lost the ability to maintain structures..but that isn't the important part. The important part is we tried turning decay off ENTIRELY (CleanupPlacedAfterDays = -1) and walls are still decaying like nobody's business.
We're also aware of this guy:
We haven't done the above yet out of being puzzled, since we turned the decay OFF! ENTIRELY!
We've even updated the dateStamp in the database to be the current date, which should in theory give us more time, and shit is still disappearing left and right. It is as if we can't stop the server from deleting structures. HELP!
We (Kanium) have a server hosted by Vilayer.
We're in a bewilderment, what script/file is actually responsible for deleting stuff? Like, what is actually doing this? (I can't find any events in the database)We've updated our server and lost the ability to maintain structures..but that isn't the important part. The important part is we tried turning decay off ENTIRELY (CleanupPlacedAfterDays = -1) and walls are still decaying like nobody's business.
We're also aware of this guy:
Code:
DROP EVENT IF EXISTS setDamageOnAge;
CREATE EVENT setDamageOnAge
ON SCHEDULE EVERY 1 DAY
COMMENT 'This sets damage on a wall so that it can be maintained'
DO
UPDATE `object_data` SET `Damage`=0.1 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') )
We haven't done the above yet out of being puzzled, since we turned the decay OFF! ENTIRELY!
We've even updated the dateStamp in the database to be the current date, which should in theory give us more time, and shit is still disappearing left and right. It is as if we can't stop the server from deleting structures. HELP!