So I've been using the DZMS package for missions and its great. I'd like to have missions that are more specific to the terrain - like in a city. I know how to place the mission wherever I want - say on the heli landing pad in Elektro. I can place the AI around it.
The issue is that if the players clear it and don't move the vehicles (or I put some junk vehicles), the next iteration will dump on top of the old one. One solution is to only run this particular mission once per server session. The other would be to see if the objects are still there(within a radius) and not spawn them again or skip it altogether. Looking at the various APIs, nothing stands out.
?doesVehicleExist [coords, radius]?
The issue is that if the players clear it and don't move the vehicles (or I put some junk vehicles), the next iteration will dump on top of the old one. One solution is to only run this particular mission once per server session. The other would be to see if the objects are still there(within a radius) and not spawn them again or skip it altogether. Looking at the various APIs, nothing stands out.
?doesVehicleExist [coords, radius]?