dayz_spaceInterrupt = {
private ["_dikCode", "_handled"];
_dikCode = _this select 1;
_handled = false;
if (_dikCode == 0x44) then {
if (debugMonitor) then {
debugMonitor = false;
hintSilent "";
} else {[] spawn fnc_debug;};
};
_handled
};
fnc_debug = {
debugMonitor = true;
while {debugMonitor} do
{
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
if (player == vehicle player) then
{
_pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
}
else
{
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
};
hintSilent parseText format ["
<t color='#33FF00' size='1.30' font='Bitstream' align='center'>Testing server</t><br/>
<t color='#FFFFFF' size='1.15' font='Bitstream' align='center'>%1</t><br/>
<t color='#FFFF00' size='0.95' font='Bitstream' align='center'>Survived %10 Days</t><br/><br/>
<t color='#FF3333' size='0.95' font='Bitstream' align='left'>Players</t><t color='#FFFFFF' size='0.95' font='Bitstream' align='left'> : %11</t><br/>
<t color='#FF3333' size='0.95' font='Bitstream' align='left'>Vehicles</t><t color='#FFFFFF' size='0.95' font='Bitstream' align='left'> : %12(%13)</t><br/>
<t color='#FF3333' size='0.95' font='Bitstream' align='left'>Air</t><t color='#FFFFFF' size='0.95' font='Bitstream' align='left'> : %14</t><t color='#FF3333' size='0.95' font='Bitstream' align='right'>Sea</t><t color='#FFFFFF' size='0.95' font='Bitstream' align='right'> : %15</t><br/>
<t color='#FF3333' size='0.95' font='Bitstream' align='left'>All Bikes</t><t color='#FFFFFF' size='0.95' font='Bitstream 'align='left'> : %16</t><t color='#FF3333' size='0.95' font='Bitstream' align='right'>Cars</t><t color='#FFFFFF' size='0.95' font='Bitstream' align='right'> : %17</t><br/>
<t color='#FF3333' size='0.95' font='Bitstream' align='left'>Zombies (alive/total):</t><t size='0.95' font='Bitstream' align='left'>%19(%18)</t><br/>
<t color='#FF6633' size='1' font='Bitstream' align='left'>Zombies Killed:</t><t color='#ffffff' size='1' font='Bitstream' align='right'>%2</t><br/>
<t color='#FF6633' size='1' font='Bitstream' align='left'>Survivors Killed:</t><t color='#ffffff' size='1' font='Bitstream' align='right'>%4</t><br/>
<t color='#FF6633' size='1' font='Bitstream' align='left'>Bandits Killed:</t><t color='#ffffff' size='1' font='Bitstream' align='right'>%5</t><br/>
<t color='#FF6633' size='1' font='Bitstream' align='left'>Blood:</t><t color='#ffffff' size='1' font='Bitstream' align='right'>%6</t><br/>
<t color='#FF6633' size='1' font='Bitstream' align='left'>Humanity:</t><t color='#ffffff' size='1' font='Bitstream' align='left'>%7</t><br/><br/>
<t color='#FF6633' size='1' font='Bitstream' align='left'>FPS: </t><t color='#ffffff' size='1' font='Bitstream' align='left'>%8</t><br/>
<t color='#0099FF' size='1' font='Bitstream' align='center'>Press F10 to toggle</t><br/>
<img size='4' image='%9'/><br/>
<t color='#FFFF00' size='0.8' font='Bitstream' align='center'>www.yoyonigga.com</t><br/>",
(name player),
(player getVariable['zombieKills', 0]),
(player getVariable['headShots', 0]),
(player getVariable['humanKills', 0]),
(player getVariable['banditKills', 0]),
(player getVariable['USEC_BloodQty', r_player_blood]),
(player getVariable['humanity', 0]),
(round diag_fps),
_pic,
(dayz_skilllevel),
(count playableUnits),
(count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000])),
count vehicles,
(count([6800, 9200, 0] nearEntities [["Air"],25000])),
(count([6800, 9200, 0] nearEntities [["Ship"],25000])),
(count([6800, 9200, 0] nearEntities [["Motorcycle"],25000])),
(count([6800, 9200, 0] nearEntities [["Car"],25000])),
(count entities "zZombie_Base"),
({alive _x} count entities "zZombie_Base")];
sleep 1;
};
};
[] spawn fnc_debug;