Just thought I'd point out a logic error in the total crash sites example.
Code:/ / Spawn crashed helos for "_x" from 1 to 5 do { _id = [] spawn spawn_heliCrash; / / Script done WaitUntil {_id}; };
This is not code for a random chance, but a loop to spawn a total of 5.
_x is defined as 1 at the start.
it then loops _id = [] spawn spawn_heliCrash; for a total of 5 times, there is no random selection.
To create more, just increase the number. It will always spawn that total.
I have changed mine to 3 to 8 and it has consistently spawned 5, never more or less.