Alright guys, I have looked around for a real solution for this several times w/ no real definitive fix. I am not a great scripter/editer by any means, but I do know my was around the server files and understand some of them alright.
Be aware that I use Vilayer and have used their updater and I know there was a "instance" issue with the traders with 11 and 17... right now it appears my init.sqf calls on the "11" file buy my server_trader.sqf seems to be the "17" file, maybe this is what could be causing the duplication of the trader area problem? PLEASE HELP! Below is my current server_trader.sqf
The zoom in to make the traders work problem lies in the humanity points and may need editing in the server_traders.sqf also I would assume and maybe another part of the "11" or "17" thing. I would like someone with a little more knowledge to assist me on this too please.
I can specify any information very quickly on other files if someone could help me here, this seems to be the only real hang up on my server from running very smoothly at the moment. Any help is appreciated!
Thanks!
Be aware that I use Vilayer and have used their updater and I know there was a "instance" issue with the traders with 11 and 17... right now it appears my init.sqf calls on the "11" file buy my server_trader.sqf seems to be the "17" file, maybe this is what could be causing the duplication of the trader area problem? PLEASE HELP! Below is my current server_trader.sqf
Code:
// DayZ Epoch TRADERS for 17
serverTraders = ["Tanny_PMC","Drake","BAF_Soldier_AAR_DDPM","GUE_Soldier_2","US_Delta_Force_AR_EP1","US_Delta_Force_Medic_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","UN_CDF_Soldier_Crew_EP1","GUE_Soldier_1","Soldier_Sniper_PMC","UN_CDF_Soldier_Pilot_EP1","GUE_Soldier_3","BAF_Soldier_EN_MTP","UN_CDF_Soldier_Pilot_EP1","GUE_Worker2","Herrera_Light","Soldier_MG_PKM_PMC","Soldier_MG_PMC","GUE_Soldier_CO","RU_Damsel4","FR_Sykes","GUE_Villager4","TK_GUE_Warlord_EP1","GUE_Commander","RU_Profiteer4","TK_GUE_Soldier_5_EP1","CIV_EuroWoman02_EP1","Dr_Annie_Baker_EP1","GUE_Soldier_Crew","Citizen3_EP1","ibr_lingorman6","ibr_lingorman6s","TK_CIV_Woman02_EP1","Damsel3"];
// Hero Vendor
menu_Tanny_PMC = [
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
[],
"hero"
];
// Ammunition Friendly
menu_Drake = [
[["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
[],
"friendly"
];
// Weapons Friendly
menu_BAF_Soldier_AAR_DDPM = [
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
[],
"friendly"
];
// Friendly Vehicles
menu_US_Delta_Force_AR_EP1 = [
[["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Compact Cars",578],["Economy Cars",583],["Fuel Trucks",492],["Luxury Cars",581],["Microcars",584],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
[],
"friendly"
];
// General Store
menu_US_Delta_Force_Medic_EP1 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral"
];
// Weapons neutral
menu_Soldier_MG_PKM_PMC = [
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
[],
"neutral"
];
// Ammunition Neutral
menu_Soldier_MG_PMC = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
[],
"neutral"
];
// Neutral Building/Parts
menu_UN_CDF_Soldier_Crew_EP1 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
[],
"neutral"
];
// Bandit Trader
menu_GUE_Soldier_1 = [
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[],
"hostile"
];
// Aircraft Dealer
menu_Soldier_Sniper_PMC = [
[["Airplanes",517],["Helicopter Unarmed",519]],
[],
"friendly"
];
// Vehicles Neutral
menu_GUE_Soldier_2 = [
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Compact Cars",560],["Economy Cars",523],["Fuel Trucks",589],["Luxury Cars",521],["Microcars",522],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
[],
"neutral"
];
// Black Market Vendor
menu_GUE_Soldier_3 = [
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
[],
"neutral"
];
// Friendly Building/Parts
menu_BAF_Soldier_EN_MTP = [
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
[],
"friendly"
];
// Friendly Vehicles 2
menu_UN_CDF_Soldier_Pilot_EP1 = [
[["Bikes and ATV",536],["Buses and Vans",592],["Cargo Trucks",570],["Compact Cars",593],["Economy Cars",594],["Fuel Trucks",595],["Luxury Cars",596],["Microcars",597],["Military Unarmed",599],["Trucks Unarmed",535],["Used Cars",600],["Utility Vehicles",568]],
[],
"friendly"
];
// General Store 2
menu_GUE_Worker2 = [
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"friendly"
];
// Medical Supplies
menu_Herrera_Light = [
[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"friendly"
];
// Weapons friendly 2
menu_Soldier_MG_PKM_PMC = [
[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
[],
"friendly"
];
// Ammunition friendly 2
menu_Soldier_MG_PMC = [
[["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]],
[],
"friendly"
];
// East Wholesaler
menu_GUE_Soldier_CO = [
[["Wholesale",555]],
[],
"neutral"
];
// General Store 3
menu_RU_Damsel4 = [
[["Backpacks",632],["Clothes",631],["Cooked Meats",634],["Drinks",633],["Packaged Food",635]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral"
];
// West Wholesaler
menu_FR_Sykes = [
[["Wholesale",636]],
[],
"neutral"
];
// Boat Vendor
menu_GUE_Villager4 = [
[["Boats Armed",558],["Boats Unarmed",557]],
[],
"neutral"
];
// Weapons neutral 2
menu_TK_GUE_Warlord_EP1 = [
[["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
[],
"neutral"
];
// Ammunition Neutral 2
menu_GUE_Commander = [
[["Assault Rifle Ammo",643],["Light Machine Gun Ammo",644],["Pistol Ammo",646],["Shotguns and Single-shot Ammo",649],["Sniper Rifle Ammo",647],["Submachine Gun Ammo",648]],
[],
"neutral"
];
// Vehicles Neutral 2
menu_RU_Profiteer4 = [
[["Bikes and ATV",650],["Buses and Vans",651],["Cargo Trucks",653],["Compact Cars",652],["Economy Cars",654],["Fuel Trucks",655],["Luxury Cars",656],["Microcars",657],["Military Unarmed",658],["Trucks",659],["Used Cars",660],["Utility Vehicles",661]],
[],
"neutral"
];
// Neutral Building/Parts
menu_TK_GUE_Soldier_5_EP1 = [
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
[],
"neutral"
];
// Medical Supplies 2
menu_CIV_EuroWoman02_EP1 = [
[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Medical Supplies 3
menu_Dr_Annie_Baker_EP1 = [
[["Chem-lites/Flares",669],["Medical Supplies",670],["Smoke Grenades",671]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Boat Trader 2
menu_GUE_Soldier_Crew = [
[["Boats Armed",673],["Boats Unarmed",672]],
[],
"neutral"
];
// Wholesale 3
menu_Citizen3_EP1 = [
[["Wholesale",675]],
[],
"neutral"
];
// Friendly Building/parts 2
menu_ibr_lingorman6 = [
[["Building Supplies",678],["Toolbelt Items",679],["Vehicle Parts",677]],
[],
"friendly"
];
// Friendly Building/Parts 3
menu_ibr_lingorman6s = [
[["Building Supplies",680],["Toolbelt Items",681],["Vehicle Parts",682]],
[],
"friendly"
];
// General Store 4
menu_TK_CIV_Woman02_EP1 = [
[["Backpacks",685],["Clothes",683],["Cooked Meats",686],["Drinks",684],["Packaged Food",687]],
[],
"neutral"
];
// General Store 5
menu_Damsel3 = [
[["Backpacks",688],["Clothes",689],["Cooked Meats",690],["Drinks",691],["Packaged Food",692]],
[],
"friendly"
];
The zoom in to make the traders work problem lies in the humanity points and may need editing in the server_traders.sqf also I would assume and maybe another part of the "11" or "17" thing. I would like someone with a little more knowledge to assist me on this too please.
I can specify any information very quickly on other files if someone could help me here, this seems to be the only real hang up on my server from running very smoothly at the moment. Any help is appreciated!
Thanks!