I'm running this mission system on both my Epoch servers
http://opendayz.net/threads/release-dayzchernarus-mission-system.12169/
On one server, I am also running DZAI, and the Mission system works flawlessly. However, I do not have active AI on my second server, and the Mission NPCs only attack after they have been attacked, so technically players can just run up, loot, and run out without any danger if no one has shot at the AI since restart. Obviously, this is an issue, and while the script calls for a factions.sqf to be added to prevent this, I am almost positive the factions file damages the traders in Epoch. I believe this is so because the only time I added the file, all my traders were gone upon restart and I had to rollback everything. Can anyone confirm this or better yet explain a work around without having to install DZAI or another AI script?
http://opendayz.net/threads/release-dayzchernarus-mission-system.12169/
On one server, I am also running DZAI, and the Mission system works flawlessly. However, I do not have active AI on my second server, and the Mission NPCs only attack after they have been attacked, so technically players can just run up, loot, and run out without any danger if no one has shot at the AI since restart. Obviously, this is an issue, and while the script calls for a factions.sqf to be added to prevent this, I am almost positive the factions file damages the traders in Epoch. I believe this is so because the only time I added the file, all my traders were gone upon restart and I had to rollback everything. Can anyone confirm this or better yet explain a work around without having to install DZAI or another AI script?