This error pops up and disconnects users randomly
This is my sqf and how it shows:
It says error for line 21. but this is the vanilla file for dayz.st.
This is the compile call for my server_function.sqf
Any idea how to fix?
Code:
18:12:40 Error in expression <layerObj getVariable["combattimeout",0] - time;
diag_log format["Player UID#%1 C>
18:12:40 Error position: <- time;
diag_log format["Player UID#%1 C>
18:12:40 Error Generic error in expression
18:12:40 File z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf, line 21
18:12:40 Error in expression <layerObj getVariable["combattimeout",0] - time;
diag_log format["Player UID#%1 C>
18:12:40 Error position: <- time;
diag_log format["Player UID#%1 C>
18:12:40 Error Generic error in expression
18:12:40 File z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf, line 21
This is my sqf and how it shows:
Code:
#include "\z\addons\dayz_server\compile\server_toggle_debug.hpp"
/*
*/
private ["_playerObj","_myGroup","_id","_playerUID","_playerName","_characterID","_playerIDtoarray","_timeout"];
_playerUID = _this select 0;
_playerName = _this select 1;
_playerObj = nil;
{
if (getPlayerUID _x == _playerUID) exitWith { _playerObj = _x; };
} forEach playableUnits;
if (isNil "_playerObj") exitWith {
diag_log format["%1: nil player object, _this:%2", __FILE__, _this];
};
if (!isNull _playerObj) then {
// log disconnect
#ifdef LOGIN_DEBUG
_characterID = _playerObj getVariable["characterID", "?"];
_timeout = _playerObj getVariable["combattimeout",0] - time;
diag_log format["Player UID#%1 CID#%2 %3 as %4, logged off at %5%6",
getPlayerUID _playerObj, _characterID, _playerObj call fa_plr2str, typeOf _playerObj,
(getPosATL _playerObj) call fa_coor2str,
if (_timeout > 0) then {" while in combat"} then {""}
];
#endif
//Update Vehicle
if (vehicle _playerObj != _playerObj) then {
_playerObj action ["eject", vehicle _playerObj];
};
{ [_x,"gear"] call server_updateObject } foreach
(nearestObjects [getPosATL _playerObj, ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "StashSmall", "StashMedium"], 10]);
if (alive _playerObj) then {
//[_playerObj,(magazines _playerObj),true,(unitBackpack _playerObj)] call server_playerSync;
[_playerObj,[],true] call server_playerSync;
_myGroup = group _playerObj;
deleteVehicle _playerObj;
deleteGroup _myGroup;
};
};
It says error for line 21. but this is the vanilla file for dayz.st.
This is the compile call for my server_function.sqf
Code:
server_onPlayerDisconnect = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf";
Any idea how to fix?