CriticalHit!
New Member
so...i just sat here, again, and reread the ENTIRE thread....
note: everyone should
ok, so...everyone seems to be having the same problem.
everyone knows how to wofjwof a beidi file, so that's what they all did first, it seems
this doesn't work. ... period.
you can only pick ONE WAY to install the bridge, or it jacks itself all up for you.
if you have screwed up and now currently have more than one bridge ontop of itself.
go to your database. click your blissid, you need to check your building, instance, instance_building tables for anything that has the same id as the pier.
do this by:
going to your building table and look for the pier. looks something like land_nav_pier_m_2, and look at the id number beside it. what ever that number is, and i believe it's "1" you need to go ahead and delete it from there.
then go to your instance_building table and delete them all there. click GO after your changes or your deletes won't delete.
NOW:
get out of your database
from your control panel, at the bottom, download the default mission.pbo, or use your latest one.
unpack the pbo and use notebook++ to edit the mission.sqm, add the lines he tells you to add, the scroll to your line that looks like this, your number is probably not 19 right now, before you say you can't find the code.
class Vehicles
{ items=19;
class Item0
make sure to add 12 to whatever it says at items=
if you don't do this last part, you'll get "wait for host"
once you get that items= edited to what it needs to be, pack the pbo, and reupload it to the control panel, right beside where you downloaded the default from.
now, load into your game and run across ur bridge.
sorry for making a long post on ur AWESOME fucking thread, exelsior, but since people are obviously only reading the last page or two, i thought i'd noob this down for them.
note: everyone should
ok, so...everyone seems to be having the same problem.
everyone knows how to wofjwof a beidi file, so that's what they all did first, it seems
this doesn't work. ... period.
you can only pick ONE WAY to install the bridge, or it jacks itself all up for you.
if you have screwed up and now currently have more than one bridge ontop of itself.
go to your database. click your blissid, you need to check your building, instance, instance_building tables for anything that has the same id as the pier.
do this by:
going to your building table and look for the pier. looks something like land_nav_pier_m_2, and look at the id number beside it. what ever that number is, and i believe it's "1" you need to go ahead and delete it from there.
then go to your instance_building table and delete them all there. click GO after your changes or your deletes won't delete.
NOW:
get out of your database
from your control panel, at the bottom, download the default mission.pbo, or use your latest one.
unpack the pbo and use notebook++ to edit the mission.sqm, add the lines he tells you to add, the scroll to your line that looks like this, your number is probably not 19 right now, before you say you can't find the code.
class Vehicles
{ items=19;
class Item0
make sure to add 12 to whatever it says at items=
if you don't do this last part, you'll get "wait for host"
once you get that items= edited to what it needs to be, pack the pbo, and reupload it to the control panel, right beside where you downloaded the default from.
now, load into your game and run across ur bridge.
sorry for making a long post on ur AWESOME fucking thread, exelsior, but since people are obviously only reading the last page or two, i thought i'd noob this down for them.