Dusty Nuttles
Valued Member!
What I'm looking to do here is extend an item from despawning to an extended time value.
Examples:
Examples:
- Player picks up item('s), drops the item('s) which despawn and a new item appears x amount if minutes later.
- Player finds camp, empties contents of storage containers, items despawn.
Code:
type name="Raincoat_Green">
<nominal>60</nominal>
<lifetime>5600</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
- Nominal = amount per server?
- Lifetime: Once dropped, this is seconds to how it takes before an item respawns?
- Restock: ?
- Min: ?
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