I've been playing with the DZAI code a bit while setting up some bandit strongholds around devils castle and green mountain and I am wondering what I need to change to add in higher difficulty levels.
I have already turned off dynamic weapon lists and modified the DZAI_Rifles3 list with some of the extra weapons on my server and anti vehicle/air weapons. I also uped the difficulty settings in the config file for DZAI_skill3. The AI is very capable and deadly now in those area's, however nwaf is a deathtrap now, makes getting to Bash trader pretty hairy.
I would like to add a Rifles4,5 and skill4,5 so I can create a more dynamic setup in those area's without affecting other spawns on the map. I tried doing just that but it didn't seem to work. Are the some definitions somewhere in other files that I am missing that define the levels of AI?
I'd post the changes that I made but I reverted them after I found it not working as intended. Any help that someone can give or point me in the direction of the correct files would be appreciated.
I have already turned off dynamic weapon lists and modified the DZAI_Rifles3 list with some of the extra weapons on my server and anti vehicle/air weapons. I also uped the difficulty settings in the config file for DZAI_skill3. The AI is very capable and deadly now in those area's, however nwaf is a deathtrap now, makes getting to Bash trader pretty hairy.
I would like to add a Rifles4,5 and skill4,5 so I can create a more dynamic setup in those area's without affecting other spawns on the map. I tried doing just that but it didn't seem to work. Are the some definitions somewhere in other files that I am missing that define the levels of AI?
I'd post the changes that I made but I reverted them after I found it not working as intended. Any help that someone can give or point me in the direction of the correct files would be appreciated.