/*
Chernarus static spawn configuration
Last updated: 3:37 PM 12/24/2013
*/
#include "spawn_markers\markers_chernarus.sqf" //Load manual spawn point definitions file.
waitUntil {sleep 0.1; !isNil "DZAI_classnamesVerified"}; //Wait for DZAI to finish verifying classname arrays or finish building classname arrays if verification is disabled.
if (DZAI_staticAI) then {
#include "spawn_areas\areas_chernarus.sqf" //Load spawn area definitions file.
//marker name, [minimum AI, max additional AI], [markers for manual spawn points] (leave as empty array to use nearby buildings as spawn points), equipType (optional, required if number of AI groups is defined), number of AI groups (optional)
["DZAI_BalotaAirstrip",[1,1],['Balota3'],1] call DZAI_static_spawn;
["DZAI_Cherno3",[1,1],[],0] call DZAI_static_spawn;
["DZAI_Elektro2",[1,2],[],1] call DZAI_static_spawn;
["DZAI_Skalisty",[0,1],['Skalisty1','Skalisty2','Skalisty3'],1] call DZAI_static_spawn;
["DZAI_Berezino3",[2,1],[],1] call DZAI_static_spawn;
//["DZAI_GreenMountain",[0,3],[],2] call DZAI_static_spawn;
//["DZAI_StarySobor",[2,0],[],2,2] call DZAI_static_spawn; //Recommended to remove for Epoch servers
["DZAI_NWAF3",[3,0],[],3] call DZAI_static_spawn;
};
#include "custom_markers\cust_markers_chernarus.sqf"
#include "custom_spawns\cust_spawns_chernarus.sqf"
//----------------------------Do not edit anything below this line -----------------------------------------
DZAI_customSpawnsReady = true;
diag_log "Chernarus static spawn configuration loaded.";