TylerHumor
Member
I've constantly had problems with scripts breaking each other when they need codes put in the fn_selfactions.sqf when another script has a piece of code in there as well. Some scripts work well together, but Single Coin Currency made and script that had code in that .sqf not work. How can I work around this, I've heard custom fn_selfactions.sqf and reseting your init.sqf's "call compile preprocessFileLineNumbers=" back to default, blabla, but wouldn't I need to reinstall all of my scripts to that custom fn_selfactions.sqf and with all of those back in there, wouldn't that cause the same problem? Sorry, if my question is unclear.
Running:
DayZ Epoch Chernarus 1.0.5.1
Running:
DayZ Epoch Chernarus 1.0.5.1