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So has anyone found a fix for the problem of players being re-spawned up in the air?
bis_fnc_halo_para_vel = nil;
bis_fnc_halo_para_velLimit = nil;
bis_fnc_halo_para_velAdd = nil;
bis_fnc_halo_para_dir = nil;
bis_fnc_halo_para_dirLimit = nil;
bis_fnc_halo_para_dirAdd = nil;
bis_fnc_halo_para_keydown = nil;
bis_fnc_halo_para_loop = nil;
bis_fnc_halo_para_keydown_eh = nil;
bis_fnc_halo_para_mousemoving_eh = nil;
bis_fnc_halo_para_mouseholding_eh = nil;
call dayz_forceSave; //add this line
Thanks I'll give it a try next restartI suppose you can do a force save of the player after he/she finishes the HALO jump.
for example, in fn_halo.sqf
Code:bis_fnc_halo_para_vel = nil; bis_fnc_halo_para_velLimit = nil; bis_fnc_halo_para_velAdd = nil; bis_fnc_halo_para_dir = nil; bis_fnc_halo_para_dirLimit = nil; bis_fnc_halo_para_dirAdd = nil; bis_fnc_halo_para_keydown = nil; bis_fnc_halo_para_loop = nil; bis_fnc_halo_para_keydown_eh = nil; bis_fnc_halo_para_mousemoving_eh = nil; bis_fnc_halo_para_mouseholding_eh = nil; call dayz_forceSave; //add this line
yes and not sure. You have a lot of time to pull the chute if ur worried about people dying when they spwn.does this script make you have to pull your chute when you spawn? and can this be used on tavi?
@Hangender This fixed the issue if a player logs out to early after spawning in. However there is still and issue where if a player logs in, back, and back in too quickly they will be put back up in the air as well. Also I am having similar issues as to what @sschwarz25 is saying as well.I suppose you can do a force save of the player after he/she finishes the HALO jump.
for example, in fn_halo.sqf
Code:bis_fnc_halo_para_vel = nil; bis_fnc_halo_para_velLimit = nil; bis_fnc_halo_para_velAdd = nil; bis_fnc_halo_para_dir = nil; bis_fnc_halo_para_dirLimit = nil; bis_fnc_halo_para_dirAdd = nil; bis_fnc_halo_para_keydown = nil; bis_fnc_halo_para_loop = nil; bis_fnc_halo_para_keydown_eh = nil; bis_fnc_halo_para_mousemoving_eh = nil; bis_fnc_halo_para_mouseholding_eh = nil; call dayz_forceSave; //add this line
I dont recconmend this really it's extremly laggy for the server tough its really fun but if you have multiple people doing it over time its gonna be really laggy
Would frequent restarts aid in clearing out the lag issues? - And if its a low/mid pop will it cause problems with that fix?