[help] Custom Skin loadout

Roy0441

New Member
I know how to give players specific skins like camo and the rocket uniform but im looking for some new ones. I wanna add more to server_playerlogin.sqf but i cant find a simple page that shows the class names for the uniforms and what they look like. if anyone can help me by providing a good resource for this would be appreciated.
 
Put these code in your misson.fsm
Code:
"CA_CommunityConfigurationProject_E_Editor_AddedAllWeaponSlotsInfantryVariants"
such as
Code:
version=11;
class Mission
{
    addOns[]=
    {
        "chernarus",
        "ca_modules_animals",
        "dayz_code",
        "dayz_weapons",
        "dayz_equip",
        "dayz_vehicles",
        "cacharacters_pmc",
        "ca_modules_functions",
        "rmod",
        "CA_CommunityConfigurationProject_E_Editor_AddedAllWeaponSlotsInfantryVariants"
    };
Code:
addOnsAuto[]=
    {
        "dayz_weapons",
        "ca_modules_functions",
        "chernarus",
        "CA_CommunityConfigurationProject_E_Editor_AddedAllWeaponSlotsInfantryVariants"
    };
then you can use these skins in the list
Code:
lander1_AllWeaponSlots
GUE_Woodlander2_AllWeaponSlots
GUE_Woodlander3_AllWeaponSlots
GUE_Worker2_AllWeaponSlots
Herrera_AllWeaponSlots
Herrera_Light_AllWeaponSlots
Ins_Bardak_AllWeaponSlots
Ins_Commander_AllWeaponSlots
Ins_Lopotev_AllWeaponSlots
Ins_Soldier_Medic_AllWeaponSlots
Ins_Soldier_Pilot_AllWeaponSlots
Ins_Villager3_AllWeaponSlots
Ins_Villager4_AllWeaponSlots
Ins_Woodlander1_AllWeaponSlots
Ins_Woodlander2_AllWeaponSlots
Ins_Woodlander3_AllWeaponSlots
Ins_Worker2_AllWeaponSlots
RU_Commander_AllWeaponSlots
RU_Soldier_Light_AllWeaponSlots
RU_Soldier_Medic_AllWeaponSlots
Soldier_Crew_AllWeaponSlots_PMC
Soldier_Medic_AllWeaponSlots_PMC
TK_Soldier_Medic_AllWeaponSlots_EP1
USMC_Soldier_Crew_AllWeaponSlots
USMC_Soldier_Light_AllWeaponSlots
USMC_Soldier_Medic_AllWeaponSlots
USMC_Soldier_Officer_AllWeaponSlots
US_Pilot_Light_AllWeaponSlots_EP1
US_Soldier_Crew_AllWeaponSlots_EP1
US_Soldier_Light_AllWeaponSlots_EP1
US_Soldier_Medic_AllWeaponSlots_EP1
US_Soldier_Officer_AllWeaponSlots_EP1
 
@airborne those skins worked in 1.7.6.1 using that method, but in 1.7.7.1 most of them will be invisible since they are banned. They fixed the community configuration project exploit (same reason we can't use the extra vehicles from that addon anymore). Here are the ones I can confirm still work in 1.7.7.1 Chernarus:

Code:
"SurvivorW2_DZ","TK_INS_Soldier_EP1","CZ_Soldier_DES_EP1","US_Soldier_EP1","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","Rocket_DZ","BAF_Soldier_MTP","BAF_Soldier_L_MTP","BAF_Soldier_Officer_MTP","BAF_Soldier_Sniper_MTP","Worker1","Soldier_Crew_AllWeaponSlots_PMC","Villager1","Citizen3","TK_CIV_Takistani05_EP1"

These work but have no backpack slot:
Citizen3
TK_CIV_Takistani01_EP1
TK_CIV_Takistani05_EP1
Villager4
Worker1

how about modify dayz_anim cofing.cpp file and cancel the banned class maybe working?
 
Put these code in your misson.fsm
Code:
"CA_CommunityConfigurationProject_E_Editor_AddedAllWeaponSlotsInfantryVariants"
such as
Code:
version=11;
class Mission
{
    addOns[]=
    {
        "chernarus",
        "ca_modules_animals",
        "dayz_code",
        "dayz_weapons",
        "dayz_equip",
        "dayz_vehicles",
        "cacharacters_pmc",
        "ca_modules_functions",
        "rmod",
        "CA_CommunityConfigurationProject_E_Editor_AddedAllWeaponSlotsInfantryVariants"
    };
Code:
addOnsAuto[]=
    {
        "dayz_weapons",
        "ca_modules_functions",
        "chernarus",
        "CA_CommunityConfigurationProject_E_Editor_AddedAllWeaponSlotsInfantryVariants"
    };
then you can use these skins in the list
Code:
lander1_AllWeaponSlots
GUE_Woodlander2_AllWeaponSlots
GUE_Woodlander3_AllWeaponSlots
GUE_Worker2_AllWeaponSlots
Herrera_AllWeaponSlots
Herrera_Light_AllWeaponSlots
Ins_Bardak_AllWeaponSlots
Ins_Commander_AllWeaponSlots
Ins_Lopotev_AllWeaponSlots
Ins_Soldier_Medic_AllWeaponSlots
Ins_Soldier_Pilot_AllWeaponSlots
Ins_Villager3_AllWeaponSlots
Ins_Villager4_AllWeaponSlots
Ins_Woodlander1_AllWeaponSlots
Ins_Woodlander2_AllWeaponSlots
Ins_Woodlander3_AllWeaponSlots
Ins_Worker2_AllWeaponSlots
RU_Commander_AllWeaponSlots
RU_Soldier_Light_AllWeaponSlots
RU_Soldier_Medic_AllWeaponSlots
Soldier_Crew_AllWeaponSlots_PMC
Soldier_Medic_AllWeaponSlots_PMC
TK_Soldier_Medic_AllWeaponSlots_EP1
USMC_Soldier_Crew_AllWeaponSlots
USMC_Soldier_Light_AllWeaponSlots
USMC_Soldier_Medic_AllWeaponSlots
USMC_Soldier_Officer_AllWeaponSlots
US_Pilot_Light_AllWeaponSlots_EP1
US_Soldier_Crew_AllWeaponSlots_EP1
US_Soldier_Light_AllWeaponSlots_EP1
US_Soldier_Medic_AllWeaponSlots_EP1
US_Soldier_Officer_AllWeaponSlots_EP1


Mission.fsm? Where is this??
 
@airborne those skins worked in 1.7.6.1 using that method, but in 1.7.7.1 most of them will be invisible since they are banned. They fixed the community configuration project exploit (same reason we can't use the extra vehicles from that addon anymore). Here are the ones I can confirm still work in 1.7.7.1 Chernarus:

Code:
"SurvivorW2_DZ","TK_INS_Soldier_EP1","CZ_Soldier_DES_EP1","US_Soldier_EP1","Survivor2_DZ","Sniper1_DZ","Soldier1_DZ","Camo1_DZ","BanditW1_DZ","Bandit1_DZ","Survivor3_DZ","Rocket_DZ","BAF_Soldier_MTP","BAF_Soldier_L_MTP","BAF_Soldier_Officer_MTP","BAF_Soldier_Sniper_MTP","Worker1","Soldier_Crew_AllWeaponSlots_PMC","Villager1","Citizen3","TK_CIV_Takistani05_EP1"

These work but have no backpack slot:
Citizen3
TK_CIV_Takistani01_EP1
TK_CIV_Takistani05_EP1
Villager4
Worker1


Where do we put those files?
 
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