Hi All,
I have seen mod packs for bridges etc. as .pbo style mod packs
I have all of my SpawnObject items in my init.c file and would like to remove them from init.c and turn them into a mod.
I have got a template for the layout of the .pbo
scripts/5_Mission/myspawnlist.c
But I need to know how to construct the config.cpp
There does not seem to be much info when I search google on the subject
Thanks all!
I have seen mod packs for bridges etc. as .pbo style mod packs
I have all of my SpawnObject items in my init.c file and would like to remove them from init.c and turn them into a mod.
I have got a template for the layout of the .pbo
scripts/5_Mission/myspawnlist.c
But I need to know how to construct the config.cpp
There does not seem to be much info when I search google on the subject
Thanks all!
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