as stated I want a kill message to work on my taviana 2.0 server, but I cant get it to work
I followed the instructions here
http://dayz.st/w/Kill_Messages
but it dont work .
anyone know of a working kill message ????
I did skip a couple steps in battleye filters because I didnt have those lines
I didnt have this line inBattlEye/mpeventhandler.txt..............
5 "this" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="_v setVehicleInit format [\"[this, %1, %2,false,true]spawn BIS_Effects_Burn\",_int, _t];" !="_v setVehicleInit \"[this] spawn BIS_Effects_AirDestruction\";" !="if((local(_this select 0))or(isServer))then{_this call fnc_plyrHit_local;};" !="if(local(_this select 0))then{_this call fnc_plyrDead_local;};"
and I didnt have this line in BattlEye/remoteexec.txt ...............
5 fnc_
I followed the instructions here
http://dayz.st/w/Kill_Messages
but it dont work .
anyone know of a working kill message ????
I did skip a couple steps in battleye filters because I didnt have those lines
I didnt have this line inBattlEye/mpeventhandler.txt..............
5 "this" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="_v setVehicleInit format [\"[this, %1, %2,false,true]spawn BIS_Effects_Burn\",_int, _t];" !="_v setVehicleInit \"[this] spawn BIS_Effects_AirDestruction\";" !="if((local(_this select 0))or(isServer))then{_this call fnc_plyrHit_local;};" !="if(local(_this select 0))then{_this call fnc_plyrDead_local;};"
and I didnt have this line in BattlEye/remoteexec.txt ...............
5 fnc_