Installing rMod

Dusty Nuttles

Valued Member!
Scoured all the nets, couldn't find my answer so here goes...

I'm run a private server via dayz.st. Got install instructions from here...

http://www.tunngle.net/community/topic/87391-rmod-for-private-servers/

Under 'Server Owner Installation' #3 it says...

"find your server launcher batch file, right click edit with notepad and..."

I don't have a server launcher batch file.

I'm guessing I don't need this step and just 'enable rmod' in my dayz.st control panel?

I saw several people ask this same question on other sites and got no response....thanks in advance for any help!
 
Got it working, but I keep getting this upon log in...

20thuaf.jpg


Any idea on how to remove it?
 
because you forget add your Mod in mission.fsm

read this link should be solution your issue.

http://opendayz.net/threads/bb_mercenary.12690/

There is no such file called mission.fsm. The only .fsm file in the entire game is a 'server_cleanup.fsm' which is found in the dayz_server.pbo under 'system'.

Its called Mission.sqm and I didn't forget to add 'rmod' to the 'addOns' portion.

This is what my mission.sqm looks like...I did it exactly as the tungle tutorial indicates.

version=11;
class Mission
{
addOns[]=
{
"chernarus",
"ca_modules_animals",
"dayz_code",
"dayz_weapons",
"dayz_equip",
"dayz_vehicles",
"cacharacters_pmc",
"ca_modules_functions",
"rmod"
};

I followed the instructions from the official rmod thread on tungle.net. The directions are unclear, misleading and lack direction. Which is exactly why hardly anybody uses rmod. Sorry, mini-rant over : )

The only question I have is about an ','...should I have rmod on the bottom with no ',' or should I have it in the middle with a ',' like so...and just to make sure...the last entry shouldn't have a ',' right?

version=11;
class Mission
{
addOns[]=
{
"chernarus",
"ca_modules_animals",
"dayz_code",
"dayz_weapons",
"dayz_equip",
"dayz_vehicles",
"cacharacters_pmc",
"rmod",
"ca_modules_functions"
};
 
yes,mission.sqm.maybe i wrate wrong.you just insert rh_m4 in the addons list,you will fix the bug.otherwise,you need check your rmod folder is it has rh_m4.pbo file.

at last,you need insert rmod at bottom of your addon list.
 
yes,mission.sqm.maybe i wrate wrong.you just insert rh_m4 in the addons list,you will fix the bug.otherwise,you need check your rmod folder is it has rh_m4.pbo file.

at last,you need insert rmod at bottom of your addon list.

Thanks man, will try that.
 
Thanks man, will try that.
Code:
version=11;
class Mission
{
    addOns[]=
    {
        "chernarus",
        "ca_modules_animals",
        "dayz_code",
        "dayz_weapons",
        "dayz_equip",
        "dayz_vehicles",
        "cacharacters_pmc",
        "ca_modules_functions",
        "rmod",
        "rh_aks",
        "rh_de",
        "rh_m4",
        "rh_mgswp",
        "rh_smg",
        "rh_m14",
        "CA_CommunityConfigurationProject_E_Editor_AddedAllWeaponSlotsInfantryVariants"
    };

this is my addons list.
 
OK, didn't work...I did this...


version=11;
class Mission
{
addOns[]=
{
"chernarus",
"ca_modules_animals",
"dayz_code",
"dayz_weapons",
"dayz_equip",
"dayz_vehicles",
"cacharacters_pmc",
"ca_modules_functions",
"rh_m4",
"rmod"
};


I get Wait for Host when its in this way. The rh_m4 is in my @rmod folder fyi.
 
OK, didn't work...I did this...


version=11;
class Mission
{
addOns[]=
{
"chernarus",
"ca_modules_animals",
"dayz_code",
"dayz_weapons",
"dayz_equip",
"dayz_vehicles",
"cacharacters_pmc",
"ca_modules_functions",
"rh_m4",
"rmod"
};


I get Wait for Host when its in this way. The rh_m4 is in my @rmod folder fyi.
so,strange……did you check rpt.and what's report on it?have any bugs report?
 
I tried your and same thing wait for host, and I forgot to look at the rpt. I'll try it again later.

Weird though, like it works for you but doesn't for me. I don;t have to change any launch parameters right?
 
I tried your and same thing wait for host, and I forgot to look at the rpt. I'll try it again later.

Weird though, like it works for you but doesn't for me. I don;t have to change any launch parameters right?

As you get this issue,you need check your rpt. at first.becasue it will report any bugs in your mission.sqm that when you start server.then you will know what's the issue. why it was stuck at 'wait for host'.
In my experience,when you forget or lost any mod files that you join the server,at usually,the server kick you back in 'oa game main menu'.it wasn't display'wait for host'.so you need check your rpt.

And you use DAYZ.ST enable the function,right?Just type '-mod=@rMod2' in your dayz commander additational parameters. it should be working.
 
Ok, so I retested this in 2 different ways.

1st test I only added these 3 to my mission file edit:
rh_aks
rh_de
rh_m4

2nd test I copy/pasted your version.

Below are both samples of my rpt after restart...

1st test:
16:57:14 Missing addons detected:
16:57:14 rh_aks
16:57:14 rh_de
16:57:14 rh_m4
16:57:14 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.rh_aks, rh_de, rh_m4
16:57:14 Missing addons detected:
16:57:14 rh_aks
16:57:14 rh_de
16:57:14 rh_m4

2nd test:
17:03:13 Missing addons detected:
17:03:13 rh_aks
17:03:13 rh_de
17:03:13 rh_m4
17:03:13 rh_mgswp
17:03:13 rh_smg
17:03:13 rh_m14
17:03:13 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.rh_aks, rh_de, rh_m4, rh_mgswp, rh_smg, rh_m14
17:03:13 Missing addons detected:
17:03:13 rh_aks
17:03:13 rh_de
17:03:13 rh_m4
17:03:13 rh_mgswp
17:03:13 rh_smg
17:03:13 rh_m14

---

Here is exactly whats in my @rmod2 folder:
ac_130
csj_109g
csj_b17
csj_balloon
csj_chute
csj_engine
csj_gyroac
caj_hh
caj_ju87
csj_p38
csj_spitfire
csj_ww2pilot
fhq_remington
kyo_mh47e
MaxxPro
norrn_dbo_mh47e_fastrope
pookm1161
rh_aks
rh_de
rh_m4
rh_m14
rh_mgs
rh_smg
rMod
slingropes
suv_colours
thefew

---

You have:
rh_mgswp

I have:
rh_mgs

I doubt that has anything to do with anything.

But yeah, that's what the rpt says...it says I'm missing stuff that's not missing.

I can't even get a post up at Offgaming.us When you make a post or a thread it says a moderator has to review it before it posted.
 

Code:
Our Addon List
 
 
version=11;
class Mission
{
addOns[]=
{
"chernarus",
"ca_modules_animals",
"dayz_code",
"dayz_weapons",
"dayz_equip",
"dayz_vehicles",
"cacharacters_pmc",
"ca_modules_functions",
"camisc_e",
"camisc3",
"CABuildings",
"castructures_a_cranecon",
"castructureshouse_a_office01",
"CASounds",
"warfarebuildings",
"dayz_sfx",
"ind_tank",
"shed_wooden",
"castructures_e_misc_misc_market",
"CAMisc",
"camp_armory_misc_entrance_gate",
"camisc_e_wf",
"camp_armory_misc_loudspeakers",
"dayz",
"castructures_e_misc_misc_construction",
"castructures_e_misc_misc_well",
"cadata",
"casigns_e",
"castructures_e_misc_misc_interier",
"castructureshouse_a_hospital",
"castructures_a_buildingwip",
"castructureshouse_a_office02",
"catec",
"castructureshouse_a_stationhouse",
"castructures_mil",
"cahouseblock_d",
"houseruins",
"castructuresind_quarry",
"ind_pec",
"castructureshouse_shed_ind",
"castructuresland_ind_stack_big",
"ind_expedice",
"castructureshouse_a_fuelstation",
"castructures_indpipe1",
"casigns2",
"cahouseblock_a",
"castructureshouse_church_03",
"castructures_rail",
"castructures_nav_pier",
"castructureshouse_housev2",
"camp_armory_misc_red_light",
"camp_armory_misc_concrete_wall",
"cabuildings2_misc_cargo",
"castructures_pmc_buildings_bunker",
"castructures_e_misc_misc_garbage",
"caweapons_e_ammoboxes",
"caweapons_ammoboxes",
"castructures_e_wall",
"castructures_wall",
"castructures_ruins",
"castructures_e_wall_wall_l",
"castructuresland_nav_boathouse",
"castructureshouse_church_05r",
"ind_sawmill",
"a_generalstore_01",
"castructuresbarn_w",
"castructureshouse_housev",
"castructures_e_mil",
"castructures_e_housea_a_villa",
"castructures_e_housec",
"castructures_e_ind_ind_shed",
"ac130",
"csj_109g",
"csj_b17",
"csj_bballoon",
"csj_chute",
"csj_engine",
"csj_gyroac",
"csj_hh",
"csj_ju87",
"csj_p38",
"csj_spitfire",
"csj_ww2pilot",
"fhq_remington",
"kyo_mh47e",
"MaxxPro",
"norrn_dbo_mh47e_fastrope",
"pook_m1161",
"rh_aks",
"rh_de",
"rh_m4",
"rh_m14",
"rh_smg",
"rh_mgswp",
"norrn_slingRopes",
"suv_col",
"few_air",
"cahouseblock_c"
};
addOnsAuto[]=
{
"dayz_weapons",
"ca_modules_functions",
"dayz_code",
"CASounds",
"warfarebuildings",
"camisc_e",
"camisc3",
"camp_armory_misc_concrete_wall",
"cadata",
"ind_tank",
"cabuildings2_misc_cargo",
"castructures_pmc_buildings_bunker",
"camisc_e_wf",
"dayz_equip",
"dayz",
"castructures_e_misc_misc_construction",
"CAMisc",
"shed_wooden",
"castructures_e_misc_misc_interier",
"castructures_e_misc_misc_garbage",
"CABuildings",
"castructures_e_misc_misc_market",
"caweapons_e_ammoboxes",
"castructureshouse_housev2",
"castructureshouse_a_stationhouse",
"castructures_a_buildingwip",
"castructures_a_cranecon",
"camp_armory_misc_loudspeakers",
"castructures_e_misc_misc_well",
"caweapons_ammoboxes",
"castructures_e_wall",
"casigns_e",
"camp_armory_misc_red_light",
"castructures_mil",
"castructures_wall",
"castructures_ruins",
"castructures_e_wall_wall_l",
"castructureshouse_a_hospital",
"castructuresland_nav_boathouse",
"castructureshouse_church_05r",
"ind_sawmill",
"a_generalstore_01",
"castructuresbarn_w",
"castructureshouse_housev",
"castructureshouse_a_fuelstation",
"castructureshouse_a_office01",
"castructures_e_mil",
"castructures_e_housea_a_villa",
"castructures_e_housec",
"castructures_e_ind_ind_shed",
"castructureshouse_shed_ind",
"cahouseblock_c",
"houseruins",
"castructuresind_quarry",
"castructuresland_ind_stack_big",
"kyo_mh47e",
"chernarus"
};
 
Got in touch with iofriendlyfire and he set me straight.

This works for me:

version=11;
class Mission
{
addOns[]=
{
"chernarus",
"ca_modules_animals",
"dayz_code",
"dayz_weapons",
"dayz_equip",
"dayz_vehicles",
"cacharacters_pmc",
"ca_modules_functions",
"rMod",
"rh_aks",
"rh_de",
"rh_m4",
"rh_mgswp",
"rh_smg",
"rh_m14",
"fhq_remington",
"kyo_mh47e",
"MaxxPro",
"norrn_dbo_mh47e_fastrope",
"norrn_slingRopes",
"csj_109g",
"csj_bballoon",
"csj_chute",
"csj_engine",
"csj_hh",
"csj_p38",
"csj_spitfire",
"csj_ww2pilot",
"ac130",
"pook_m1161",
"suv_col",
"few_air",
"CSJ_b17",
"CSJ_ju87",
"csj_gyroac"
};

Also, if you have dayz.st and run the newer rMod you need to have 'enable rmod' unchecked in the dayz.st control panel. I guess that was only good for the 1st version.

Thanks for the replies, well appreciated!
 
I removed it from the server. Reduced the community to rubble. Even the tumble weeds quit coming through. Admin pack and Alien Death Balls will be missed.
 
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