ok here is the stats .sqf text iv fixed now uses home button and works on my epoch server iv tested this now and all gear and traders work and building pluss it toggles on off copy and paste this code in yours instead of the text in yours
/*
/////Tweaked j0k3r5 / Original work done by Matt L / and to anyone else that is involved that Ive forgotten////
////
www.j0k3r5.com////
If modified and released give credits where due, thank you.
*/
dayz_spaceInterrupt = {
private ["_dikCode", "_handled"];
_dikCode = _this select 1;
_handled = false;
if (_dikCode == 0xC7) then {
if (j0k3r5_stats) then {
j0k3r5_stats = false;
hintSilent "";
} else {[] spawn fnc_debug;};
};
_handled
};
fnc_debug = {
j0k3r5_stats = true;
while {j0k3r5_stats} do
{
_logo = "Stats\stats_logo.paa";
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
_nearestCity = nearestLocations [getPos player, ["NameCityCapital","NameCity","NameVillage","NameLocal"],750];
_textCity = "Wilderness";
if (count _nearestCity > 0) then {_textCity = text (_nearestCity select 0)};
if (player == vehicle player) then
{
_pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
}
else
{
_pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
};
_timeleft= _combattimeout-time;
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
_headShots = player getVariable["headShots",0];
_zombies = count entities "zZombie_Base";
_zombiesA = {alive _x} count entities "zZombie_Base";
hintSilent parseText format
[
"
<img size='6' image='%10'/>
<br/>
<t size='1' font='Bitstream'align='center'>MESSAGE 1</t><br/>
<t size='1' font='Bitstream'align='center'>MESSAGE 2</t>
<br/>
<br/>
<t size='0.75' font='Bitstream'align='left'>Location:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%11</t><br/>
<t size='0.75' font='Bitstream'align='left'>Blood:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%1</t><br/>
<t size='0.75' font='Bitstream'align='left'>Humanity:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%2</t><br/>
<t size='0.75' font='Bitstream'align='left'>Headshots:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%6</t><br/>
<t size='0.75' font='Bitstream'align='left'>Heroes Killed:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%3</t><br/>
<t size='0.75' font='Bitstream'align='left'>Bandits Killed:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%4</t><br/>
<t size='0.75' font='Bitstream'align='left'>Zombies Killed:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%5</t><br/>
<t size='0.75' font='Bitstream'align='left'>Zeds (alive/total): </t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%13/%12</t><br/>
<t size='0.75' font='Bitstream'align='left'>FPS: </t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%14</t><br/>
<t size='0.75' font='Bitstream'align='left'>Survived:</t><t size='0.75' font='Bitstream'align='right'color='#FF0000'>%7 Dayz</t>
<br/>
<br/>
<t size='1' font='Bitstream'align='center'color='#FFFF00'>Restart in %8 minutes!</t>
<br/>
<img size='6' image='%9'/>
<br/>
<t size='1' font='Bitstream' align='center'>Use Home to Toggle</t>
<br/>
",
r_player_blood, //1
round _humanity, //2
_killsH, //3
_killsB, //4
_kills, //5
_headShots, //6
(dayz_Survived), //7
(180-(round(serverTime/60))), //8 change the 180 to suit your server mins for restarts
_pic, //9
_logo, //10
_textCity, //11
count entities "zZombie_Base", //12
{alive _x} count entities "zZombie_Base", //13
diag_fps //14
];
sleep 5;
};
};
[] spawn fnc_debug;