So i have the GLT_LHD addon that you put in the addon folder and spawn it as a building through the database, and I've tried to make loot spawn on it. I copied the loot positions from breaking point but loot is still not spawning.
This is my work so far:
CfgBuildinPos.hpp
and CfgBuildingLoot.hpp
As is said, still no luck. Does anyone know how to do this?
Thanks
This is my work so far:
CfgBuildinPos.hpp
PHP:
//Aircraft Carrier
class Land_LHD_house_1: Carrier {
lootPos[] = {{7.03467,-3.85144,5.80088},{-5.24951,-4.0293,5.87479},{-8.35547,-15.0105,6.19898},{1.46973,-7.62476,6.14285},{10.3423,-3.7583,24.0386},{5.56738,-4.36592,24.4561},{18.0376,-4.50415,23.7435},{8.18262,-16.6764,30.7902},{9.92041,-10.7733,30.0377},{12.0806,-16.1384,30.4988},{15.751,-19.5176,16.8451}};
};
class Land_LHD_2: Carrier {
lootPos[] = {{-18.7207,21.0803,26.7471}};
};
class Land_LHD_6: Carrier {
lootPos[] = {{-3.03564,-16.5674,32.8217},{-6.69873,-16.3793,33.1615}};
};
class Land_LHD_elev_R: Carrier {
lootPos[] = {{20.1255,-0.354858,35.3469}};
};
class Land_LHD_house_2: Carrier {
lootPos[] = {{-1.80127,-5.62732,5.92738},{-5.84717,6.41016,5.52392},{15.5205,-1.38013,12.4102},{9.66016,-1.55664,12.5189},{12.7695,4.48242,12.255},{14.9766,13.6207,11.6659},{19.1577,14.4927,11.5493},{21.1787,9.00769,15.6585},{12.9468,18.5112,20.4233},{9.4082,-1.43701,21.4673},{17.3555,-8.15857,24.4478},{13.8301,-4.60852,28.821},{-16.9253,-19.6313,13.1851},{10.0269,-18.606,13.6471}};
};
class Land_LHD_1: Carrier {
lootPos[] = {{15.1196,16.3479,26.7699},{19.4146,-3.37622,25.7863},{-14.3667,15.4812,26.303}};
};
and CfgBuildingLoot.hpp
PHP:
//aircraft carrier
class Carrier: Default {
zombieChance = 0;
minRoaming = 0;
maxRoaming = 0;
zombieClass[] = {"z_soldier_pilot"};
lootChance = 1;
lootPos[] = {};
lootType[] = {
//one spawn
//tools
{"Binocular","weapon",0.30},
{"ItemFlashlightRed","generic",0.05},
{"ItemKnife","generic",0.05},
{"ItemGPS","weapon",0.01},
{"ItemMap","generic",0.50},
{"Binocular_Vector","generic",0.01},
//weapons
{"M16A2","weapon",0.05},
{"M16A2GL","weapon",0.05},
{"M249_DZ","weapon",0.01},
{"M9SD","weapon",0.40},
{"MakarovSD","weapon",0.20},
{"AK_74","weapon",0.05},
{"M4A1_Aim","weapon",0.02},
{"AKS_74_kobra","weapon",0.05},
{"AKS_74_U","weapon",0.05},
{"AK_47_M","weapon",0.05},
{"M24","weapon",0.01},
{"SVD_CAMO_DZ","weapon",0.01},
{"SVD_DZ","weapon",0.30},
{"M1014","weapon",0.07},
{"DMR_DZ","weapon",0.70},
{"M4A1","weapon",0.05},
{"M14_EP1","weapon",0.03},
{"UZI_EP1","weapon",0.08},
{"Remington870_lamp","weapon",0.06},
{"glock17_EP1","weapon",0.07},
{"M240_DZ","weapon",0.01},
{"M4A1_AIM_SD_camo","weapon",0.04},
{"M16A4_ACG","weapon",0.05},
{"M4A1_HWS_GL_camo","weapon",0.02},
{"Mk_48_DZ","weapon",0.01},
{"M4A3_CCO_EP1","weapon",0.03},
{"Sa58V_RCO_EP1","weapon",0.20},
{"Sa58V_CCO_EP1","weapon",0.20},
{"G36_C_SD_camo","weapon",0.01},
{"M40A3","weapon",0.02},
{"Sa58P_EP1","weapon",0.02},
{"Sa58V_EP1","weapon",0.02},
//special
//{"AmmoBoxSmall_556","object",0.04},
//{"AmmoBoxSmall_762","object",0.02},
//{"WeaponHolder_ItemCamoNet","object",0.03},
//mags special
//{"PipeBomb","magazine",0.01},
//{"100Rnd_762x54_PK","magazine",0.01},
//bags
//{"DZ_CivilBackpack_EP1","object",0.01}, // 24
//{"DZ_Backpack_EP1","object",0.01}, // 24
//multiple spawns
// {"","military",0.70},
// {"","generic",0.10}
};
};
////////////////////////////////////////
As is said, still no luck. Does anyone know how to do this?
Thanks