[HBO] FeaR
New Member
Hello, i wanna to ask, maybe someone can tell how can i change Vehicle Objects just to Objects. I know there is a way but i just can't find it. I build a big base in map editor, and if i add that in the server it will destroy many vehicles around the map. So if someone can tell me how i need to change code in .sqf file i will be wery happy.
Thank u, and sorry for my bag English.
This is just couple objects to show me how i need to change if someone know how to do that.
Thank u, and sorry for my bag English.
This is just couple objects to show me how i need to change if someone know how to do that.
Code:
activateAddons [
"map_eu"
];
activateAddons ["map_eu"];
initAmbientLife;
_this = createCenter west;
_center_0 = _this;
_group_0 = createGroup _center_0;
_vehicle_0 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [6378.3696, 7351.2695, 6.4849854e-005], [], 0, "CAN_COLLIDE"];
_vehicle_0 = _this;
_this setDir -84.361198;
_this setVehicleInit "this setVector [0,0,0.1]";
_this setPos [6378.3696, 7351.2695, 6.4849854e-005];
};
_vehicle_1 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [6378.5249, 7360.1226, -0.15828457], [], 0, "CAN_COLLIDE"];
_vehicle_1 = _this;
_this setDir 94.95314;
_this setVehicleInit "this setVectorUp [0, 0, 0.1]";
_this setPos [6378.5249, 7360.1226, -0.15828457];
};
_vehicle_2 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [6382.2109, 7389.7603, 0.50313461], [], 0, "CAN_COLLIDE"];
_vehicle_2 = _this;
_this setDir -84.856972;
_this setVehicleInit "this setVectorUp [0, 0, 0.1]";
_this setPos [6382.2109, 7389.7603, 0.50313461];
};
_vehicle_4 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [6379.8721, 7375.7173, 0.57761031], [], 0, "CAN_COLLIDE"];
_vehicle_4 = _this;
_this setDir 94.380653;
_this setVehicleInit "this setVectorUp [0, 0, 0.1]";
_this setPos [6379.8721, 7375.7173, 0.57761031];
};
_vehicle_8 = objNull;
if (true) then
{
_this = createVehicle ["Base_WarfareBBarrier10xTall", [6418.6289, 7348.9546, 0.18152736], [], 0, "CAN_COLLIDE"];
_vehicle_8 = _this;
_this setDir -87.757507;
_this setVehicleInit "this setVectorUp [0, 0, 0.1]";
_this setPos [6418.6289, 7348.9546, 0.18152736];
};