Mission.sqf Vehicle Objects Converting

Discussion in 'Map Porting' started by [HBO] FeaR, Mar 29, 2014.

  1. [HBO] FeaR

    [HBO] FeaR New Member

    Joined:
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    Hello, i wanna to ask, maybe someone can tell how can i change Vehicle Objects just to Objects. I know there is a way but i just can't find it. I build a big base in map editor, and if i add that in the server it will destroy many vehicles around the map. So if someone can tell me how i need to change code in .sqf file i will be wery happy.

    Thank u, and sorry for my bag English.


    This is just couple objects to show me how i need to change if someone know how to do that.
    Code:
    activateAddons [
      "map_eu"
    ];
    
    activateAddons ["map_eu"];
    initAmbientLife;
    
    _this = createCenter west;
    _center_0 = _this;
    
    _group_0 = createGroup _center_0;
    
    _vehicle_0 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10xTall", [6378.3696, 7351.2695, 6.4849854e-005], [], 0, "CAN_COLLIDE"];
      _vehicle_0 = _this;
      _this setDir -84.361198;
      _this setVehicleInit "this setVector [0,0,0.1]";
      _this setPos [6378.3696, 7351.2695, 6.4849854e-005];
    };
    
    _vehicle_1 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10xTall", [6378.5249, 7360.1226, -0.15828457], [], 0, "CAN_COLLIDE"];
      _vehicle_1 = _this;
      _this setDir 94.95314;
      _this setVehicleInit "this setVectorUp [0, 0, 0.1]";
      _this setPos [6378.5249, 7360.1226, -0.15828457];
    };
    
    _vehicle_2 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10xTall", [6382.2109, 7389.7603, 0.50313461], [], 0, "CAN_COLLIDE"];
      _vehicle_2 = _this;
      _this setDir -84.856972;
      _this setVehicleInit "this setVectorUp [0, 0, 0.1]";
      _this setPos [6382.2109, 7389.7603, 0.50313461];
    };
    
    _vehicle_4 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10xTall", [6379.8721, 7375.7173, 0.57761031], [], 0, "CAN_COLLIDE"];
      _vehicle_4 = _this;
      _this setDir 94.380653;
      _this setVehicleInit "this setVectorUp [0, 0, 0.1]";
      _this setPos [6379.8721, 7375.7173, 0.57761031];
    };
    
    _vehicle_8 = objNull;
    if (true) then
    {
      _this = createVehicle ["Base_WarfareBBarrier10xTall", [6418.6289, 7348.9546, 0.18152736], [], 0, "CAN_COLLIDE"];
      _vehicle_8 = _this;
      _this setDir -87.757507;
      _this setVehicleInit "this setVectorUp [0, 0, 0.1]";
      _this setPos [6418.6289, 7348.9546, 0.18152736];
    };
    
     
  2. cen

    cen Valued Member!

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    Change all the _vehicle to _bldObj
     
  3. ShootingBlanks

    ShootingBlanks OpenDayZ Guru!

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