// AI Settings!
zombie_generate = compile preprocessFileLineNumbers "scripts\zombie_generate.sqf";
player_spawnCheck = compile preprocessFileLineNumbers "scripts\player_spawnCheck.sqf";
bulding_spawnZombies = compile preprocessFileLineNumbers "scripts\building_spawnZombies.sqf";
AI_zombieCheck =compile preprocessFileLineNumbers "scripts\AI_zombieCheck.sqf";
AI_zombieAttack =compile preprocessFileLineNumbers "scripts\AI_zombieAttack.sqf";
zombie_findTargetAgent =compile preprocessFileLineNumbers "scripts\zombie_findTargetAgent.sqf";
getways_ai =compile preprocessFileLineNumbers "scripts\getways_ai.sqf";
if (isServer) then {
// For settings involving the factions, go to scripts\add_unit_server.sqf and adjust the settings at the top of the file
_factions = [] execVM "scripts\set_unit_faction.sqf";
// WORLD CORDS - _aispawnpos - Worldspace location
// DIS - _wpradius - Distance you want units to be able to travel
// WAY - _wpnum - Number of waypoints to place withing that distance. The higher the number, the more extensively the units will travel
// # OF UNITS - _numunits - Number of units to place. Keep in mind that squads will be placed in multiples of this number
// T (TYPE) - _unitType - Type of unit to place. 0: Random, 1: Sniper, 2: Gunner, 3: Militia, 4: Squad of the previous 3 types
// F (FACTION) - _faction - The type of faction you want this unit to adhere to. 0: RESISTANCE, 1: EAST, 2: WEST. Factions loyalties are set in scripts\set_unit_faction.sqf
// S (BASESKILL) - _baseSkill - Lowest possible skill that the units can posess from 1 to 10
// MS (MAXSKILL) - _potentialSkill - Highes possible skill that the units can posess from 1 to 10
// G (GEARSET) _gearset - Which set of gear your units will use. To set the types of gear, edit the variables at the top of scripts\add_units_server.sqf
// SPAWN - _respawnTime - How long to wait until NPCs respawn (in seconds)
spawncnt= 0;
//WORLD CORDS DIS WAY # T F S MS G SPAWN
_aispawn = [[6876.0,11165.0,0],300,300,1,4,1,3,10,1,1800] execVM "scripts\add_unit_server.sqf"; // Devils Castle
};
// END AI Settings!