Need help getting halo spawns on Overwatch 0.2.5

is this script working or not working for you?

  • yes it works

    Votes: 2 50.0%
  • no its not working

    Votes: 2 50.0%

  • Total voters
    4
hello guys. was wondering if anyone could help me? i have 3 dayz servers and all of them are running 0.2.4 as of now. as most overwatch people know. overwatch released a new update and i am frantically trying to keep up. i have been successful coding multiples things. halo spawns not being one of them. i have used the default script located in the common/exspansions/air/halo
not sure if thats the exact location but i think you get my point. i am running basic ca/halo.sqs version. does anyone have any advice on how to get this working or how to fix it. its not my antihack because it worked on 0.2.4 anyone who is potentially able to help me visit my website or pm me or add me on skype: rentiger1112 , thanks guys

http://nucleardawn.enjin.com/
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b_160_400_1_ffffff_c5c5c5_ffffff_000000_0_1_1.png
 
Seeing as you seem like a nice guy, Ill give you a hint, you need to look at the process you use to define if the player is a new spawn or not.
 
this was the code i was using for 0.2.5
Code:
//FRESH SPAWN - HALO SPAWN, INTRO MUSIC, AND INTRO MESSAGES
MC_BIS_halo = compile preprocessFileLineNumbers "fixes\haloInit.sqf";
//FRESH SPAWN - LOADOUTS
p2_loadouts = compile preprocessFileLineNumbers "loadouts.sqf";
//FRESH SPAWN - TELEPORT TO BASE
//p2_base = compile preprocessFileLineNumbers "bases\bases_spawn.sqf";
 
//wait until they've loaded in
waitUntil { !isNil ("PVDZ_plr_LoginRecord") and
!(player getVariable ["humanity",0] > 5000 and
typeOf player == "Survivor2_DZ") and
!(player getVariable ["humanity",0] < -2000 and
(typeOf player == "Survivor2_DZ" or
typeOf player == "SurvivorW2_DZ") ) and
!(player getVariable ["humanity",0] > 0 and
(typeOf player == "Bandit1_DZ" or
typeOf player == "BanditW1_DZ") ) };
//if they're a bambi
if (dayzPlayerLogin2 select 2) then
{
    player addWeapon "ItemMap";
 
    //uids of ALL base spawners
    _baseUids =
    [
       
    ];
   
    if !(getPlayerUID player in _baseUids) then
    {
        //run halo jump script with intro messages and music - do not run on base owners
        _pos = position player;
        _mkr setMarkerPos [_pos select 0, _pos select 1];
        player spawn MC_BIS_halo;
        //run loadout script
        player spawn p2_loadouts;
       
        sleep 10;
        player addWeapon "ItemToolbox";
       
    } else {
        //run base script
        player spawn p2_base;
        //run loadout script
        player spawn p2_loadouts;
       
        sleep 10;
        player addWeapon "ItemToolbox";
    };
};
 
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