Need Help - roaming AI not respawning

porosus

New Member
Hi to all
i have problem as my roaming AI doesnt respawn after killed

epoch 1.0.5.1/125548

rpt log as follows

1:27:36 "DZAI Cleanup: Cleaned up 1 dead units/vehicles."
1:27:36 "DZAI Monitor :: Server Uptime: [0d 2h 4m 22s]. Active AI Units: 0."
1:27:36 "DZAI Monitor :: Static Spawns: 1. Respawn Queue: 4 groups queued."
1:27:36 "DZAI Monitor :: Dynamic Spawns: 0. Air Patrols: 0. Land Patrols: 7."
1:32:17 Error in expression <KindOf "LandVehicle") then {
if ((count DZAI_heliListFinal) == 0) then {
_nul = >
1:32:17 Error position: <DZAI_heliListFinal) == 0) then {
_nul = >
1:32:17 Error Undefined variable in expression: dzai_helilistfinal
1:32:17 File z\addons\dayz_server\DZAI\spawn_functions\respawnHandler2.sqf, line 80
 
Out of curiosity, do you have heli patrols disabled? Either way, try redownloading DZAI (I just made a test fix) and see if that helps. You will just need the updated DZAI\scripts\DZAI_startup.sqf.
 
yes heli patrols are disabled...
testing fix...will let u know if it works

THNX ALOT, works like a charm :D

ure the best
 
Last edited:
Will this fix you just did correct this error?

Code:
 0:20:13 Error in expression <nes _unit);
for "_i" from 0 to ((count (_loadout select 0)) - 1) do {
if (((_uni>
 0:20:13   Error position: <_loadout select 0)) - 1) do {
if (((_uni>
 0:20:13   Error Undefined variable in expression: _loadout
 0:20:13 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 148
 
Will this fix you just did correct this error?

Code:
0:20:13 Error in expression <nes _unit);
for "_i" from 0 to ((count (_loadout select 0)) - 1) do {
if (((_uni>
0:20:13   Error position: <_loadout select 0)) - 1) do {
if (((_uni>
0:20:13   Error Undefined variable in expression: _loadout
0:20:13 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 148

I am having same errors above.. But i have a different problem with custom AI spawns spawning just fine but it seems once they die they just continuously respawn. Btw I also have the option to set "false" for respawn.
 
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