Origins Server 1.71+ 1.785 miniClient

sorry, i'm back from work and would play first.
I will look for an reconstruction of the building engine to integrate the stronghold and more.
Shadowinfinitys solution has no buildoption, you can it only spawn on the server.
 
sorry, i'm back from work and would play first.
I will look for an reconstruction of the building engine to integrate the stronghold and more.
Shadowinfinitys solution has no buildoption, you can it only spawn on the server.
ahh, maybe you can talk to him and figure something out ;)
 
the problem is, that the functions in the new version are translated into Czech.
My czech is realy bad ;)
i need to replace all english functions like herohouselvl2 to the czech name and thats much work.
 
How to add AI with M2 on sector B?
WAI mission system has custom static spawns, in customSpawns.sqf in the WAI folder add this under the custom static weapon spawns and edit the cords to the ones you want,

[[[911.21545,4532.7612,2.6292224]], //position(s) (can be multiple).
"SectorMG_Ori", //Classname of turret
0.5, //Skill level 0-1. Has no effect if using custom skills
"Bandit2_1DZ", //Skin "" for random or classname here.
1, //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)
2, //Number of magazines. (not needed if ai_static_useweapon = False)
"", //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)
"Random" //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)
] call spawn_static;
 
Its my file customspawns.sqf, I add new cords al with M2, but they do not exist on the server in these coordinates

Code:
//Custom Spawns file//

/*

Custom group spawns Eg.


[[953.237,4486.48,0.001], //position

4,                          //Number Of units

1,                          //Skill level 0-1 or skill array number if using custom skills "Random" for random Skill array.

"Random",                  //Primary gun set number. "Random" for random weapon set.

4,                          //Number of magazines

"",                          //Backpack "" for random or classname here.

"Bandit2_1DZ",              //Skin "" for random or classname here.

"Random"                  //Gearset number. "Random" for random gear set.

] call spawn_group;


Place your custom group spawns below


[[8141.1,21200,0],4,0,"Random",3,"","Bandit2_1DZ","Random"] call spawn_group;

[[11300,1000,0],4,0,"Random",3,"","Bandit2_1DZ","Random"] call spawn_group;

[[3600,7400,0],4,0,"Random",3,"","Bandit2_1DZ","Random"] call spawn_group;

[[2487,17207,0],6,0,"Random",3,"","Bandit2_1DZ","Random"] call spawn_group;



[[6296.44,13364.2,0],3,1,"Random",5,"","Bandit2_1DZ","Random"] call spawn_group;

[[6824.11,12794.3,0],3,1,"Random",5,"","Bandit2_1DZ","Random"] call spawn_group;

[[6386.42,13266.6,0.003],3,1,"Random",5,"","Bandit2_1DZ","Random"] call spawn_group;

[[6756.49,12996.3,0],3,1,"Random",5,"","Bandit2_1DZ","Random"] call spawn_group;

[[22820.762,19125.035,0],3,1,"Random",5,"","Bandit2_1DZ","Random"] call spawn_group;

[[23020.084,19609.104,0.00010871887],3,1,"Random",5,"","Bandit2_1DZ","Random"] call spawn_group;

[[22546.438,19858.029,0.00011444092],3,1,"Random",5,"","Bandit2_1DZ","Random"] call spawn_group;

[[22891.668,19870.195,14.584501],3,1,"Random",5,"","Bandit2_1DZ","Random"] call spawn_group;

[[22336.951,19738.674,23.754856],3,1,"Random",5,"","Bandit2_1DZ","Random"] call spawn_group;

[[22418.727,19515.551,17.334839],3,1,"Random",5,"","Bandit2_1DZ","Random"] call spawn_group;

[[22505.457,19430.648,17.786781],3,1,"Random",5,"","Bandit2_1DZ","Random"] call spawn_group;

[[22130.119,19852.316,16.09646],3,1,"Random",5,"","Bandit2_1DZ","Random"] call spawn_group;

*/


/*

Custom static weapon spawns Eg. (with one position)


[[[911.21545,4532.7612,2.6292224]], //position(s) (can be multiple).

"SectorMG_Ori",             //Classname of turret

0.5,                      //Skill level 0-1. Has no effect if using custom skills

"Bandit2_1DZ",              //Skin "" for random or classname here.

1,                          //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)

2,                          //Number of magazines. (not needed if ai_static_useweapon = False)

"",                          //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)

"Random"                  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)

] call spawn_static;


Custom static weapon spawns Eg. (with mutiple positions)


[[[911.21545,4532.7612,2.6292224],[921.21545,4532.7612,2.6292224]], //position(s) (can be multiple).

"SectorMG_Ori",             //Classname of turret

0.5,                      //Skill level 0-1. Has no effect if using custom skills

"Bandit2_1DZ",              //Skin "" for random or classname here.

1,                          //Primary gun set number. "Random" for random weapon set. (not needed if ai_static_useweapon = False)

2,                          //Number of magazines. (not needed if ai_static_useweapon = False)

"",                          //Backpack "" for random or classname here. (not needed if ai_static_useweapon = False)

"Random"                  //Gearset number. "Random" for random gear set. (not needed if ai_static_useweapon = False)

] call spawn_static;


Place your custom static weapon spawns below


[[[6386.42,13266.6,0.003]],"SectorMG_Ori",1,"Bandit2_1DZ",1,2,"","Random"] call spawn_static;

[[[6756.49,12996.3,0]],"SectorMG_Ori",1,"Bandit2_1DZ",1,2,"","Random"] call spawn_static;

[[[22820.762,19125.035,0]],"SectorMG_Ori",1,"Bandit2_1DZ",1,2,"","Random"] call spawn_static;

[[[23020.084,19609.104,0.00010871887]],"SectorMG_Ori",1,"Bandit2_1DZ",1,2,"","Random"] call spawn_static;

[[[22546.438,19858.029,0.00011444092]],"SectorMG_Ori",1,"Bandit2_1DZ",1,2,"","Random"] call spawn_static;

[[[22891.668,19870.195,14.584501]],"SectorMG_Ori",1,"Bandit2_1DZ",1,2,"","Random"] call spawn_static;

[[[22336.951,19738.674,23.754856]],"SectorMG_Ori",1,"Bandit2_1DZ",1,2,"","Random"] call spawn_static;

[[[22418.727,19515.551,17.334839]],"SectorMG_Ori",1,"Bandit2_1DZ",1,2,"","Random"] call spawn_static;

[[[22505.457,19430.648,17.786781]],"SectorMG_Ori",1,"Bandit2_1DZ",1,2,"","Random"] call spawn_static;

[[[22130.119,19852.316,16.09646]],"SectorMG_Ori",1,"Bandit2_1DZ",1,2,"","Random"] call spawn_static;

*/
 
Startposition from sector guards are [22071.4,19157.9]
its in the server.pbo/system/servermonitor.sqf
start_guardsg01g = {

and you have disused it with /* */
you must place your spawngroup after */
 
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