persistent AI

Zeehond23

Valued Member!
Hi,

I've got a question about the custom spawns

Let's say I want6 squads of persistent AI (ie not despawning) to patroll the entire map. Would this be possible?

What I've don atm is:

marker the size of the map
called 6 squads on that marker

However, in my RTP:
Code:
11:46:08 "DZAI Monitor :: Server Uptime - 0 d 0 hr 10 min 0 sec. Active AI Units - 0."
11:46:08 "DZAI Monitor :: Static Spawns - 0 active static triggers. 1 groups queued for respawn."
11:46:08 "DZAI Monitor :: Dynamic Spawns - 0/0 (active/total). Air Patrols: 1/2 (cur/max). Land Patrols: 3/3."

Am I missing something or is this just not possible?
 
DZAI does not use persistent AI, except vehicle patrols. Having non despawning AI is the best way to tank your server's performance.

Sent from my Nexus 5 using Tapatalk
 
Naught has a set of AI caching scripts called UCD. It works with or without headless clients to distribute the AI load and cache all units except the group leader when no player is within a certain range of the group. Search Armaholic website.
 
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