i have found the problem via an SQL Editor.
Problem is on Line 26 (red marked) the blue marked String ' (Char 165) its on the wrong place. But i dont know how to put it on the right place...
//===================piXel 12-02-2013============
if (isServer) exitWith
{
private ["_leader","_dog","_type","_breed","_grp","_dogname","_clientID","_humans","_distance","_foo","_commd","_animals","_targetAnimal","_stopWait","_veh"];
_leader = _this select 0;
_clientID = owner _leader;
if (count dogOwner >= 10) exitWith {[nil, _leader, "loc", rTITLETEXT, "Sorry, all available dogs found a companion", "PLAIN DOWN"] call RE;};
if ({_X == _leader} count dogOwner == 1) exitWith {[nil, _leader, "loc", rTITLETEXT, "This dog is not interested", "PLAIN DOWN"] call RE;};
_type = round(random 1);
_breed = "Pastor";
switch (_type) do
{
case 0:
{
_breed = "Pastor";
};
case 1:
{
_breed = "Fin";
};
};
_grp = creategroup (side _leader);
_dogname = "K9";
call compile format ['"%2" createUnit [getposATL _leader, _grp,"%1=this; this setSpeedMode ""full""; this disableAI ""autotarget""; this setbehaviour ""aware"";",1]',_dogname,_breed];
_dog = call compile format ["%1",_dogname];
_dog setIdentity "dogs";
_nul = [objNull, _dog, rSAY, "bark"] call RE;
dogOwner = dogOwner + [_leader];
sleep 1;
_clientID publicVariableClient "dogOwner";
while {(alive _dog) && (alive _leader)} do
{
_humans = [];
_distance = 1000;
_humans = nearestObjects [_leader , ["CAManBase"], 40] - [_leader,_dog];
_foo = _humans select 0;
_commd = _leader getVariable "dogAction";
//debug menu
//_txt = parseText format["debugDog: %1 %2",_leader,_commd];
//[nil, _leader, "loc", rHINT, _txt, "PLAIN DOWN"] call RE;
if (_commd == "stay") then
{
_dog switchmove "Dog_Sit1";
_dog disableAI "move";
sleep 4;
};
if (_commd == "find") then
{
_dog enableAI "move";
_dog switchmove "";
_animals = nearestObjects [_dog, ["Hen","Cock","Cow04","Cow03","Cow02","Cow01","Goat","Sheep","WildBoar"],400];
if (count _animals != 0) then
{
_targetAnimal = _animals select 0;
_stopWait = (time + 60);
_dog domove (position _targetAnimal);
_dog setspeedmode "FULL";
waituntil {_dog domove (position _targetAnimal); sleep 2; (_dog distance _targetAnimal < 20) || (time > _stopWait) || (_leader getVariable "dogAction" != "find")};
_dog switchmove "Dog_Walk";
_nul = [objNull, _dog, rSAY, "bark"] call RE;
};
_dog switchmove "Dog_Walk";
sleep 4;
};
if (_commd == "follow") then
{
_dog enableAI "move";
_dog switchmove "";
//foo
if ((count _humans > 0) && (alive _foo)) then
{
_distance = _leader distance _foo;
// warning
If ((_distance > 10) && (_distance < 30)) then
{
_nul = [objNull, _dog, rSAY, "bark"] call RE;
_dog domove (position _foo);
_dog setspeedmode "FULL";
_nul = [objNull, _dog, rSAY, "bark"] call RE;
};
//initiate attack
If ((_distance < 11) && (side _foo != side _leader)) then
{
_nul = [objNull, _dog, rSAY, "growl"] call RE;
_dog domove (position _foo);
_dog setspeedmode "FULL";
};
//attack
If ((_distance < 10) && (side _foo != side _leader)) then
{
_dog domove (position _foo);
_dog setspeedmode "FULL";
_stopWait = (time + 4);
waitUntil {sleep 0.5; (_dog distance _foo) < 5 || time > _stopWait};
_dog domove (position _foo);
_dog setspeedmode "FULL";
if ((alive _dog) && (_foo isKindOf "zZombie_Base")) then
{
_dog attachTo [_foo,[0,0.8,0],"hrudnik"];
_dog setDir 180;
_foo setdamage 0.3;
sleep 1;
};
if ((alive _dog) && (_foo isKindOf "zZombie_Base")) then
{
_foo setdamage 0.3;
sleep 1;
};
if ((alive _dog) && (_foo isKindOf "zZombie_Base")) then
{
_dog setDir 160;
_foo setdamage 0.6;
sleep 1;
};
if ((alive _dog) && (_foo isKindOf "zZombie_Base")) then
{
_dog setDir 180;
_foo setdamage 0.8;
sleep 1;
};
if ((alive _dog) && (_foo isKindOf "zZombie_Base")) then
{
_dog setDir 200;
_foo setdamage 1;
};
detach _dog;
_dog domove (position _leader);
_dog setspeedmode "FULL";
};
};
//getin
if ((vehicle _leader != _leader) && ((vehicle _leader isKindOf "car") || (vehicle _leader isKindOf "air"))) then
{
_veh = vehicle _leader;
_dog domove position _veh;
_dog setspeedmode "FULL";
_stopWait = (time + 10);
waituntil {_dog domove position _veh; sleep 1; (_dog distance _veh < 5) || time > _stopWait};
_dog attachto [_veh,[0,-0.5,-1],"podlaha"];
//getout
waitUntil{sleep 2;((vehicle _leader == _leader) || (!alive _dog) || (!alive _leader))};
sleep 1;
detach _dog;
_dog setPos (getposATL _leader);
_veh = objNull;
};
//tofar
if ((_leader distance _dog) > 1200) then
{
_dog setDamage 1;
};
//toClose
if ((_leader distance _dog) < 5) then
{
_dog switchmove "Dog_Siting";
}
else
{
_dog switchmove ""; //Dog_Sprint
_dog domove position _leader;
_dog setspeedmode "full";
};
_foo = objNull;
sleep 3;
};
};
_dog setDamage 1;
sleep 15;
hideBody _dog;
sleep 5;
deleteVehicle _dog;
_grp = grpNull;
_stopWait = (time + 120);
waitUntil {time >= _stopWait};
dogOwner = dogOwner - [_leader];
sleep 1;
_clientID publicVariableClient "dogOwner";
};
Any Help ?
Thanks,
Cheers