I suggest you always try off-line before you upload to a server.
Okay so you need these markers working on your mission... lets make sure the script and the commands are correct.
1) Create a 3D mission on your ARMA2 OA 3D editor.
2) Save that mission.
3) Go to the mission folder.
4) Create a new .sqf named "init.sqf".
5) Put this
in it and save.
6) Create a new .sqf named "markertest.sqf".
7) Put the following code in it and save.
8) Reload your 3D mission file.
9) Look at the map and check if the markers are there.
If everything is properly working, then it's only a matter of adding the rest of the makers to the "markertest.sqf" file (or however you wish to name it) and then adding the code in point 5 at the bottom of the "init.sqf" on the server mission folder. Of course, put the "markertest.sqf" file on your mission folder as well.
Okay so you need these markers working on your mission... lets make sure the script and the commands are correct.
1) Create a 3D mission on your ARMA2 OA 3D editor.
2) Save that mission.
3) Go to the mission folder.
4) Create a new .sqf named "init.sqf".
5) Put this
Code:
[] execVM "markertest.sqf";
6) Create a new .sqf named "markertest.sqf".
7) Put the following code in it and save.
Code:
_PVP1 = createMarker ["PVP1", [1250, 5556, 0]]; // INSERT YOUR OWN COORDINATES HERE
_PVP1 setMarkerText "PVP ZONE";
_PVP1 setMarkerType "mil_objective";
_PVP1 setMarkerColor "ColorRed";
_PVP1 setMarkerBrush "Solid";
PVP1 = _PVP1;
8) Reload your 3D mission file.
9) Look at the map and check if the markers are there.
If everything is properly working, then it's only a matter of adding the rest of the makers to the "markertest.sqf" file (or however you wish to name it) and then adding the code in point 5 at the bottom of the "init.sqf" on the server mission folder. Of course, put the "markertest.sqf" file on your mission folder as well.