DangerRuss
OpenDayZ Rockstar!
I heard sarges AI are broken in the newest version. Has anyone gotten this to work/found a fix?
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what's broken ? Any details ?
#include "\z\addons\dayz_code\system\mission\description.ext"
#include "description2.ext"
#include "\z\addons\dayz_code\system\mission\init.sqf"
#include "init2.sqf"
#include "\z\addons\dayz_code\system\mission\mission.sqm"
#include "mission2.sqm"
if (dayz_REsec == 1) then {
#include "\z\addons\dayz_code\system\REsec.sqf"
};
#include "\z\addons\dayz_code\system\REsec.sqf"
};
gonna give it a shot.. do you think it matters that I converted my description2.sqf back in to .ext format? I added. ext at the end to change it back.. maybe that matters?
Sorry but I must be blind, I've looked over my init.sqf, your init, your init2 the sarge_ai_init, and I can not find #include "\z\addons\dayz_code\system\mission\init.sqf". no go
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];
//Server Settings
dayZ_instance = 8178; // The instance
//dayZ_serverName = "UK1337"; // Servername (country code + server number)
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled
//Game Settings
dayz_spawnselection = 0; // DayZ Spawnselection / 1 = enabled // 0 = disabled, No current spawn limits.
dayz_spawnCrashSite_clutterCutter = 0; // Helicrash Settings / 0 = loot hidden in grass // 1 = loot lifted // 2 = no grass around the Helicrash
dayz_spawnInfectedSite_clutterCutter = 0; // Infected Base Settings / 0 = loot hidden in grass // 1 = loot lifted // 2 = no grass around the infected base
#include "init2.sqf" <------- THIS
Sorry but I must be blind, I've looked over my init.sqf, your init, your init2 the sarge_ai_init, and I can not find #include "\z\addons\dayz_code\system\mission\init.sqf". no go
Johnny are you using Vilayers ACP control panel? Im not sure where I can download default PBO's from on my control panel.