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Yes. Many, Many, AI.does it have more ais
If i enable
// If enabled IA communication between them with radio defined sharedist distance, 0/2
// (must be set to 2 in order to use reinforcement !R)
KRON_UPS_comradio = 0;
wud i be able to command the friendly's then ?
iam searching for a way to have them as friendly bacup so they folow you
I take it you got my file to work?how do i add more heli patrols i want a lil more but not that many lol
Don't take it personal, but really please please please..... If you run an own server and insert also scripts in the server and mission files, then read the readme and explanations of the things you implement. Sarge commented every important thing and about the hacker detected issues there is in the starting post the explanation what you've to do to avoid it. Please guys, read the first post from sarge and read the comments in the configuration files. That's why sarge write it.how do i add more heli patrols i want a lil more but not that many lol
I may be mistaken, but I believe that turning that to = 2 , allows the AI to call in reinforcements for themselves....
Not entirely right. If you enable that, Ai will communicate between each other, and share your target position. I havent tested it, but in theory AI should NOT be allowed to leave their grid. So if you are spotted by an AI, this parameter above is set, AND KRON_UPS_DISTANCE is set to a decent value, AI will come rushing from everywhere inside that grid to your position to kill you.
PS: not sure, but they might need a radio to be able to do that, so if you want to test it, make sure they spawn with one.