Like I said, I dont get the logic
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Like I said, I dont get the logic
RPT extract of the crash ? client or server is crashing ? If client -> client rpt extract, if server -> server rpt extract please.I'm using all default code (just did a refresh) I only have dynamic spawns enabled, but anytime a player goes near or tries to loot the AI leader, it crashes Arma. any idea why?
FuzeCraft,
If you set a rule to 1 only it just logs but does not kick so
1 addAmmo !"\"addAmmo\"," would log whenever a player did this but not kick
4 kicks the player if the line is detected so
4 addAmmo !"\"addAmmo\"," would just kick the player and not send any msg to the log
By adding the 1 + 4 you get 5 so the line
5 addAmmo !"\"addAmmo\","
Both kicks the user and logs the occurrence
If you want to turn a rule "off" you have two options you can change the 5 to a 1 which means people will never get kicked for it or you can put an exception for the specific command or script you intend to run, so if my Ammobuster.sqf script uses the addAmmo command inside it. And I want BE to ignore it
5 addAmmo !"\"addAmmo\"," !"Scripts\Ammobuster.sqf"
This tells BE to not include, which is what a ! means in code, the file "scripts\ammobuster.sqf" in detection, so I can run addAmmo in that script.
Hiyas Sarge,
Fantastic work on the ai have been using since beginnings. Have noticed an odd behavior tho i left the map grid by some sniper towers west of zeleno. There had been five groups up in grid, i took out one of them and was going afk so left grid layout. I watched until i saw the 4 groups left in grid disappear then went off for short bit. I come back and there was one group in the grid that had respawned when i wasnt expecting any to respawn as i was totally out of grid work. However is just minor inconvenience, havin a hoot stillThx for the extra fun in low pop server. Using current version
Open your scrips.txt file find the line thats the restriction and see what it is about. I believe you want to look at line 79 because it uses the restriction+1 line at top of the page open it up and see what it is.Like I said, I dont get the logic
It's line 82 ...Open your scrips.txt file find the line thats the restriction and see what it is about. I believe you want to look at line 79 because it uses the restriction+1 line at top of the page open it up and see what it is.
So how does this work? On my server on the map I can see where they are all going, in turns of waypoints and the like. Way to disable this? Realityhive.
How do they respawn? They respawn even if dynamic respawning is set to false in the config? killed three bandit squads and they have not respawned, it's been quite a while.
Any way to disable the heli's part of this mod if I choose?
Any way to up the spawn amount in terms of groups?
What purpose does the radio serve for the AI?
Do they fix vehicles?
Went back into grid and original amount set spawned in and the left over remained so currently have one extra bandit unit in grid.
Still havin a Hoot, Blut
RPT extract of the crash ? client or server is crashing ? If client -> client rpt extract, if server -> server rpt extract please.
I am also having this problem, client crashes when trying to loot AI leader
Here is my rpt file (the error anyway, I also noted 66000 odd lines of errors from my zombieAttack sqf that I'll have to fix, I dont think its related however)
http://pastebin.com/tVrvXYbD