Paul Johnson
Member
I have this WildDogs script I'm working on that for now, sends a pack of Wild Dogs out to kill animals. Eventually it will include Zombies and Players along with the animals..
How come when I do this line in a script...
SCRIPT: diag_log format ["WildDogs: WildDogs Spawned at %1",(getPos _WildDogs)];
I get this in the RPT LOG which is great..
RPT LOG: 18:20:55 "WildDogs: WildDogs Spawned at [11482,7664.53,0]"
But when I do the same thing technically again in another script called by the previous script...
SCRIPT: diag_log format ["WildDogs: WildDogs Killed %1 near 2%",_TargetPrey,(getPos _WildDogs)];
I get this in the RPT LOG which sucks.
RPT LOG: 18:30:09 "WildDogs: WildDogs Killed Agent 0xdab6ac0 near 2"
And is there any way to convert the "Agent 0xdab6ac0" to the actual animal that was killed, like a COW01, instead of the Agent stuff?
How come when I do this line in a script...
SCRIPT: diag_log format ["WildDogs: WildDogs Spawned at %1",(getPos _WildDogs)];
I get this in the RPT LOG which is great..
RPT LOG: 18:20:55 "WildDogs: WildDogs Spawned at [11482,7664.53,0]"
But when I do the same thing technically again in another script called by the previous script...
SCRIPT: diag_log format ["WildDogs: WildDogs Killed %1 near 2%",_TargetPrey,(getPos _WildDogs)];
I get this in the RPT LOG which sucks.
RPT LOG: 18:30:09 "WildDogs: WildDogs Killed Agent 0xdab6ac0 near 2"
And is there any way to convert the "Agent 0xdab6ac0" to the actual animal that was killed, like a COW01, instead of the Agent stuff?