Ok yep, it works.
Find
Code:if (!isNull _object and _dikCode in actionKeys "LeanRight") then { _dir = getDir _object + 3; _object setDir _dir; _handled = true; }; _handled
Then ABOVE _handled add
Code:if (_dikCode == 0x44) then { if (debugMonitor) then { debugMonitor = false; hintSilent ""; } else {[] spawn fnc_debug;}; };
Now after
Code:if (_dikCode == 0x44) then { if (debugMonitor) then { debugMonitor = false; hintSilent ""; } else {[] spawn fnc_debug;}; }; _handled };
Add
Code:fnc_debug = { debugMonitor = true; while {debugMonitor} do { _kills = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _headShots = player getVariable["headShots",0]; _zombies = count entities "zZombie_Base"; _zombiesA = {alive _x} count entities "zZombie_Base"; _banditCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) < 0)} count playableUnits; _heroCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) >= 5000)} count playableUnits; _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); if (player == vehicle player) then { _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture')); } else { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); }; hintSilent parseText format [" <t size='1'font='Bitstream'align='center' color='#EE0000' >%1</t><br/> <t size='1'font='Bitstream'align='left' color='#EE0000' >Blood Left:</t><t size='1' font='Bitstream'align='right' color='#EE0000' >%2</t><br/> <t size='1'font='Bitstream'align='left' color='#ff8810' >Humanity:</t><t size='1'font='Bitstream'align='right' color='#ff8810' >%3</t><br/> <t size='1'font='Bitstream'align='left' color='#EEC900' >Humans Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%4</t><br/> <t size='1'font='Bitstream'align='left' color='#EEC900' >Bandits Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%5</t><br/> <t size='1'font='Bitstream'align='left' color='#EEC900' >Zombies Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%6</t><br/> <t size='1'font='Bitstream'align='left' color='#EEC900' >Head Shots:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%7</t><br/> <t size='1' font='Bitstream' align='left' color='#EEC900' >Zombies (alive/total): </t><t size='1' font='Bitstream' align='right' color='#EEC900' >%9/%8</t><br/> <t size='1'font='Bitstream'align='left' color='#ff8810' >Current Hero Count:</t><t size='1'font='Bitstream'align='right' color='#ff8810' >%11</t><br/> <t size='1'font='Bitstream'align='left' color='#ff8810' >Current Bandit Count:</t><t size='1'font='Bitstream'align='right' color='#ff8810' >%10</t><br/> <img size='3' image='%12'/><br/> <t size='1'font='Bitstream'align='center' color='#ff8810' >Press F10 to toggle! </t><br/> <t size='1'font='Bitstream'align='center' color='#ff8810' >Holo Fed Community Server </t><br/> ",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,count entities "zZombie_Base",{alive _x} count entities "zZombie_Base",_banditCount,_heroCount,_pic]; sleep 1; }; };[] spawn fnc_debug;
Ran a quick test, doesn't interfere with weapon switching, tent placement, accessing gear inside vehicles, or using the journal.
Confirmed, it be working! Many props rosska85