I've decided that the best way to create the feel of roaming AI is to disable static and dynamic spawns and increased random to 10 spawns caped.
Now I have the following questions after trying for some time:
¤1.How do I setup so they spawn upon restart? I want to make them have a 100% chance to spawn.
¤2. I have set following
"//Time to wait before despawning all AI units in random spawn area when no players are present. (Default: 120) DZAI_randDespawnWait = 11000;"
But they still despawn in less then 30 minutes. I want them to stay the whole restart or until killed. What am I missing?
Now I have the following questions after trying for some time:
¤1.How do I setup so they spawn upon restart? I want to make them have a 100% chance to spawn.
¤2. I have set following
"//Time to wait before despawning all AI units in random spawn area when no players are present. (Default: 120) DZAI_randDespawnWait = 11000;"
But they still despawn in less then 30 minutes. I want them to stay the whole restart or until killed. What am I missing?